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4298e798
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2022-10-06T02:55:30
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SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32
Emitted by Nintendo 3DS's gcc (fix is same as used by ngage)
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6de15ffc
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2022-09-15T12:04:08
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Fixed building offscreen video driver without EGL support
Also did miscellaneous style cleanup for consistency with other code
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19df4af2
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2022-01-22T10:33:38
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simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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68985371
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2019-09-24T16:36:48
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offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
as well as allows for multiple GPUs to be used for headless rendering
Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
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