Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| f5fa492e | 2013-10-20 20:42:55 | Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. | ||
| dddb8787 | 2013-10-20 23:08:45 | Disable Win32 thread naming again. See Bugzilla #2089. | ||
| 12ca3ce3 | 2013-10-17 23:02:29 | Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. | ||
| 83383c65 | 2013-09-07 13:47:14 | Disable thread naming on Win64 for now. We can't use _try/_except without the C runtime, and we can't use inline asm with the Win64 compiler. We'll need to move this to an .asm file or something later. | ||
| 10ffa28a | 2013-09-06 20:45:08 | Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. | ||
| 4b942c5a | 2013-09-05 07:15:26 | Fixed bug 2076 - OpenGL doesn't work with --disable-threads stepik-777 Thread local storage is used to store current window and current opengl context. OpenGL worked before this changeset: 7596 (45e5c263c096) | ||
| 2bafbeda | 2013-08-31 01:36:38 | Enabled thread naming on Windows. This is now done without compiler or C runtime support for __try/__except. (Granted, it uses Visual Studio-style inline asm, but still...) | ||
| eec4710c | 2013-08-29 14:03:44 | Fixes bug #2074 - Thanks Sylvain! SDL_syssem.c:159 comparison of unsigned expression >= 0 is always true Solved by comparing unsigneds directly SDL_systimer.c:164: warning: control may reach end of Compile Solved by returning the default value if all else fails. SDL_androidgl.c:41:1: warning: type specifier missing, defaults to 'int' SDL_androidgl.c:47:1: warning: control reaches end of non-void function Solved by adding void return type to the function implementation | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. |