src/audio/emscripten/SDL_emscriptenaudio.c


Log

Author Commit Date CI Message
Ryan C. Gordon 06700a90 2016-09-18T18:07:47 emscripten: get even more aggressive about audio device closing. I still get exceptions thrown sometimes on shutdown without this.
Alon Zakai 63200ea3 2016-09-13T00:03:41 optimize a getValue
Ryan C. Gordon 2098bfb3 2016-08-31T16:10:04 emscripten: Be more aggressive when closing audio capture devices. Fixes exceptions being thrown on shutdown.
Ryan C. Gordon 3b88f5c6 2016-08-12T00:03:58 emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon 6f4bcd24 2016-08-11T22:22:09 audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon 244d2dbc 2016-08-10T14:13:48 emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon 358a168c 2016-08-09T16:58:32 emscripten audio: Added audio capture support.
Ryan C. Gordon 761a7978 2016-08-05T01:59:06 audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon 9b647727 2016-08-05T01:44:41 audio: Clean up some CloseDevice() interface details. - It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
Ryan C. Gordon 6d5c9c1e 2016-08-02T13:48:52 audio: Made some SDL_AudioDevice fields atomic. This makes sure they're properly communicated to the audio threads.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann fcc59409 2015-08-05T21:04:10 Emscripten: Added missing error messages for audio and joystick init failures.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().