src/haptic/windows/SDL_syshaptic.c


Log

Author Commit Date CI Message
Ryan C. Gordon 965a0da9 2013-10-23T15:54:12 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner.
Sam Lantinga aa86e05d 2013-10-20T20:49:36 Fixed windows compile
Sam Lantinga f5fa492e 2013-10-20T20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
Ryan C. Gordon d7103996 2013-10-20T23:38:19 Fix some edge cases in XInput haptic timing.
Ryan C. Gordon f28c7fe8 2013-10-20T16:03:11 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
Ryan C. Gordon c521ae84 2013-10-20T16:02:24 Patched to compile on non-C99 Microsoft compiler.
Ryan C. Gordon a614f186 2013-10-20T16:01:10 Patched to compile on Windows.
Ryan C. Gordon b285b600 2013-10-20T15:55:47 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126.
Ryan C. Gordon 6e1169dd 2013-10-20T15:49:52 Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126.
Ryan C. Gordon 54dce3f5 2013-10-20T15:45:48 Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Ryan C. Gordon 79499898 2013-08-28T17:12:07 Fixed comment typo.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.