src/test


Log

Author Commit Date CI Message
Sam Lantinga 48954ba1 2013-11-18T20:22:36 Accidentally committed debug code
Sam Lantinga d75498f6 2013-11-18T20:21:45 Textures need to be freed before renderers
Philipp Wiesemann 48cffe33 2013-11-18T23:45:46 Added missing resource release in test source.
Sam Lantinga 30f7e868 2013-11-15T22:01:58 Added space in the common state structure for render targets
Sam Lantinga 77a0d3fe 2013-11-11T01:59:20 Toggling fullscreen now takes fullscreen flags
Ryan C. Gordon 804e5799 2013-10-30T16:39:35 Fixed common test usage string (was "hidpi", should be "highdpi").
Sam Lantinga 11d38d69 2013-10-21T00:30:05 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Nitz 2013-08-06 03:53:41 UTC In function SDLTest_ScreenShot() surface pointer getting leak while return
Sam Lantinga 12ca3ce3 2013-10-17T23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
Gabriel Jacobo 89131435 2013-10-10T00:49:57 Adds gl_profile_mask to test framework, uses it in testgles
Sam Lantinga 52966427 2013-10-05T19:09:03 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed norfanin Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction. The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
Sam Lantinga b6be1435 2013-09-28T14:06:20 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen
Edward Rudd 869a7076 2013-09-20T13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
Sam Lantinga e07d7e64 2013-08-29T08:30:21 Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.