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f30e120a
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2014-07-22T21:41:49
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Added audio device buffer queueing API.
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eb1c6044
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2014-07-11T22:02:50
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Fixed bug in AVX detection and added AVX2 detection
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b29740b8
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2014-06-25T17:06:12
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Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
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84369567
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2014-06-25T16:16:55
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Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between
SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
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6101e4b2
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2014-06-07T18:20:01
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Added SDL_sqrtf(), SDL_tan(), SDL_tanf()
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b861efde
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2014-06-05T00:03:33
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Implemented SDL_GetAbsoluteMouseState().
X11 only for now, but this should be doable on every platform, I think.
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da6d9a9f
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2014-06-04T10:56:56
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Added annotations to help code analysis tools
CR: Bruce Dawson
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45ed5ee4
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2014-06-04T10:55:26
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Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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98c03f39
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2014-05-28T01:22:47
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Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
control over the regions (how do you use rects to cleanly surround a circular
button?), the callback can be more optimized than a iterating a list of
rects, and you don't have to send an updated list of rects whenever the
window resizes or layout changes.
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3cbc83ef
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2014-05-27T01:27:42
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First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
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b7d2c0e9
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2014-05-24T01:30:37
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Implemented SDL_CaptureMouse().
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a2710516
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2014-05-24T01:23:57
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Generated dynapi stuff for the new WinRT entry points.
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defd90b6
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2014-04-19T13:15:41
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Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
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03afd0de
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2014-04-18T12:43:04
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SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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268071d1
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2014-02-13T11:08:12
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Added the new function at the end so we don't break the ABI
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c52c9105
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2014-02-13T11:05:30
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Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
CR: SamL
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c2b5da97
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2014-02-04T11:38:40
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Added SDL_GetAssertionHandler() and SDL_GetDefaultAssertionHandler().
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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3bd0e900
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2014-02-02T00:33:31
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Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak
AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.
This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).
Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):
http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
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338bf9cc
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2014-01-29T18:38:13
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Add SDL_GL_ResetAttributes.
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e9689e8d
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2014-01-08T00:51:31
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Another Android fix.
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d16e6301
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2014-01-08T00:46:39
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Updated Dynamic API jumptable.
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090327e7
|
2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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