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58dd0864
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2013-09-22T12:26:53
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WinRT: unified the two, public, app-init functions
This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
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aeaa0505
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2013-09-16T22:43:12
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WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
Assuming this is true, that file might as well be the one that contains WinMain.
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efb3cdca
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2013-09-16T22:27:30
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WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
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fff83d8e
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2013-09-16T21:09:58
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WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
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c72a4fa3
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2013-09-15T23:53:51
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WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
This file can still be compiled as C++/CX, however that is now optional/not-required.
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f860141a
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2013-08-27T12:33:36
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WinRT: renamed "windowsrt" directories to "winrt"
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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