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7268eabb
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2014-10-26T23:28:45
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Added handling of NULL as input for SDL_GameControllerAddMapping().
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33a2b58c
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2014-10-26T23:22:53
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Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
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30d6cec1
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2014-10-26T17:53:16
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Added handling of NULL as input for SDL_GameControllerMapping().
For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
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90387daf
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2014-10-26T17:46:11
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Removed two wrong documentation comments from gamecontroller source.
No replacement because correct documentation is already in SDL_gamecontroller.h.
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0a053ed6
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2014-10-26T17:44:00
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Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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