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2d92a372
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2014-02-10T11:29:48
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Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
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9268c7a1
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2014-02-10T09:26:22
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Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
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f0aa97d2
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2014-02-10T01:43:01
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Removed unused function.
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9a15da84
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2014-02-09T15:20:41
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No need to use a render target here.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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65f0142f
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2013-12-25T00:11:28
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Fixed access of command line arguments on Android in two test programs.
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36cbd506
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2013-12-25T00:04:31
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Fixed unused local variable warning in test program source.
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77d2d55e
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2013-12-05T10:51:38
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[Android] Handle native thread finishing when not commanded from the Java side
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5ac18134
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2013-12-03T12:01:28
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Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
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95ec90aa
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2013-12-02T19:35:04
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Adds controllermap utility to test suite.
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