Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| f4d3303c | 2014-08-18 14:05:02 | Don't use the system OpenGL headers, ever. (the replacement header is from Mesa, under what the MIT license.) | ||
| 175b343e | 2014-06-15 17:37:35 | Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well J?rgen Tjern? If you #define NO_SDL_GLEXT before including SDL_opengl.h, it still includes the platform-provided glext.h. The comments indicate that this define is intended to be used when you provide your own glext.h (quote from SDL_opengl.h: "Define this if you have your own version of glext.h and want to disable the version included in SDL_opengl.h.") This is a problem because glext.h depends on the contents of gl.h, and it's practical to let SDL_opengl.h pick the right #include for gl.h for our platform. | ||
| 1188c174 | 2014-06-04 16:35:07 | Fixed Mac OS X build | ||
| d3418446 | 2014-06-04 10:33:23 | SDL_opengl: Fix Mac build for SDK 10.9 too. | ||
| d623c0b4 | 2014-06-04 09:59:10 | SDL_opengl: Fix Mac build with new glext.h | ||
| 8793657d | 2014-06-04 01:21:00 | SDL_opengl: Move glext.h to a separate file. | ||
| bd6a4936 | 2014-04-26 12:38:35 | Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |