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4abeed93
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2013-11-22T14:19:52
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Fixes compilation on Mingw.
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2f6198ed
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2013-11-17T11:07:55
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Fixes building for RPi using --no-undefined
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ec080ff8
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2013-11-17T10:41:16
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Restore evdev sources to configure script
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923709a6
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2013-11-16T21:52:56
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Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now.
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8acec42a
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2013-11-16T12:04:00
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Fixed up configure so it doesn't reference input/evdev anymore
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a4a7c78c
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2013-11-14T14:45:00
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Apparently Haiku is removing /boot/common (thanks, scottmc!).
See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091877.html
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00003e8c
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2013-11-14T11:51:24
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Renamed things named after BeOS to be named after Haiku instead.
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7550ddcc
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2013-11-13T22:35:26
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Started BeOS removal: merged BeOS thread and pthread code.
Haiku uses most of the standard pthread API, with a few #ifdefs where we
still need to fallback onto the old BeOS APIs.
BeOS, however, does not support pthreads (or maybe doesn't support it well),
so I'm unplugging support for the platform with this changeset. Be Inc went
out of business in 2001.
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2337a684
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2013-10-13T19:49:45
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Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter
There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD. However, if you have the library on Linux, it gets pulled in as library bloat. And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
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a7e1fddd
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2013-10-10T21:50:25
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Updated SDL to version 2.0.1
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b39a4daf
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2013-10-03T10:28:10
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SDL_TEXTINPUT support for EVDEV
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9ceed73d
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2013-09-28T13:28:19
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Raspberry Pi support (also unified UDEV and EVDEV support)
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13e67150
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2013-08-20T20:27:42
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Regenerate configure script.
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2dd7091e
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2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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0eeb76d8
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2013-08-19T16:29:46
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Fixes bug #2037, common EGL code for Android and X11
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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