src/render


Log

Author Commit Date CI Message
Gabriel Jacobo f60bcf8b 2013-08-22T17:26:22 Fix warning in GL ES2 renderer
Gabriel Jacobo 2490166d 2013-08-21T10:12:16 Fixes for -Wdeclaration-after-statement
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo 552b04c5 2013-08-20T20:34:40 More non C89 compliant comments
Ryan C. Gordon b4426769 2013-08-19T11:02:44 Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!). Fixes Bugzilla #2047.
Sam Lantinga 1455a947 2013-08-17T17:14:15 Fixed Windows build
Sam Lantinga 6995ff18 2013-08-17T09:54:30 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
Gabriel Jacobo bb2671b7 2013-08-16T14:38:04 Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
Ryan C. Gordon 4cb0ead7 2013-08-16T12:51:29 Patched to compile.
Gabriel Jacobo 02868b69 2013-08-16T13:37:27 [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally Also, fail more gracefully when creating texture to avoid double free errors.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.