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f60bcf8b
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2013-08-22T17:26:22
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Fix warning in GL ES2 renderer
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2490166d
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2013-08-21T10:12:16
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Fixes for -Wdeclaration-after-statement
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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552b04c5
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2013-08-20T20:34:40
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More non C89 compliant comments
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b4426769
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2013-08-19T11:02:44
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Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Fixes Bugzilla #2047.
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1455a947
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2013-08-17T17:14:15
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Fixed Windows build
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6995ff18
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2013-08-17T09:54:30
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Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
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bb2671b7
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2013-08-16T14:38:04
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Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
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4cb0ead7
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2013-08-16T12:51:29
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Patched to compile.
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02868b69
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2013-08-16T13:37:27
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[Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
Also, fail more gracefully when creating texture to avoid double free errors.
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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