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ed02f61d
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2014-03-13T00:40:08
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Fixed the copyright date on files contributed by David Ludwig
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b68b6e23
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2014-03-12T11:57:15
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Fixed various build and runtime errors when using WinRT with VS2012.
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e8eb1427
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2014-03-10T21:21:35
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build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
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05c23063
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2014-03-09T11:06:11
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Fixed line endings on WinRT source code
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7b5887b2
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2013-11-28T22:24:13
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WinRT: implemented SDL_DetachThread() for WinRT
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73dfcdcf
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2013-08-20T22:18:48
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WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV
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dcb1689f
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2013-08-20T22:16:09
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WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority
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6300b360
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2013-08-20T22:04:09
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WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one
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90a9278f
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2013-08-20T21:54:34
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WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions
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d41fdc94
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2013-08-13T20:09:52
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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