Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 6ea942da | 2015-07-19 19:44:40 | Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details. | ||
| 9b6f159c | 2015-06-26 20:11:41 | Emscripten: Corrected build instructions in documentation. And fixed a typo. | ||
| 437a6d9d | 2015-06-22 21:30:08 | Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition. | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). |