Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 76a7b629 | 2022-04-12 13:07:18 | test: Add some common code to load test resources As well as reducing duplication, this lets the tests load their resources from the SDL_GetBasePath() on platforms that support it, which is useful if the tests are compiled along with the rest of SDL and installed below /usr as manual tests, similar to GNOME's installed-tests convention. Thanks to Ozkan Sezer for the OS/2 build glue. Co-authored-by: Ozkan Sezer <sezeroz@gmail.com> Signed-off-by: Simon McVittie <smcv@collabora.com> | ||
| cd66c050 | 2021-10-29 01:11:59 | testsurround: Add surround sound channel tester | ||
| b2d77e63 | 2021-07-27 10:57:40 | Added testwm2 to the Visual Studio test programs | ||
| 89bdc6ba | 2021-07-24 13:57:59 | Fix MSVC builds in paths with spaces | ||
| b0daa9f1 | 2021-07-24 13:33:54 | Automatically select the default platform toolset for MSVC builds | ||
| 009b62f1 | 2020-11-07 02:22:15 | Be explicit about mapping the new game controller paddle buttons | ||
| 3180ba81 | 2020-04-08 08:34:27 | First pass at Windows sensor implementation | ||
| 08dc8cc2 | 2019-03-15 23:54:42 | testgesture: Add dependency to SDLtest to Visual Studio project. | ||
| 425149f4 | 2018-05-11 09:37:00 | remove testvulkan.vcproj (was a VS2008 left-over.) | ||
| 4764f7a4 | 2017-11-17 10:54:46 | Fixed building YUV test programs (thanks Ozkan!) | ||
| a6a4e27a | 2017-11-12 22:51:12 | Updated SDL's YUV support, many thanks to Adrien Descamps New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality. | ||
| e763dac6 | 2017-09-22 17:02:18 | Good bye, Visual Studio 2008 | ||
| 09e43d45 | 2017-08-28 17:28:09 | Added missing Visual Studio 2010 project for testvulkan | ||
| 1f2e151b | 2017-08-27 22:20:17 | Added Vulkan support to the Visual Studio 2010 solution | ||
| 213356cd | 2017-08-27 21:55:31 | Don't need the Vulkan SDK for the Visual Studio 2008 project anymore | ||
| 25e3a1ec | 2017-08-27 22:15:57 | vulkan: Initial Vulkan support! This work was done by Jacob Lifshay and Mark Callow; I'm just merging it into revision control. | ||
| a52d48c5 | 2017-01-10 08:54:33 | Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11 Mark Callow The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile: - Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can say to use the OpenGL ES driver & EGL rather than the Open GL driver. (For bug #2570) - Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum OpenGL ES version supported by the OpenGL driver (for bug #3145) - Modifies the test that determines whether to use the OpenGL driver or the real OpenGL ES driver to take into account the hint, the requested and supported ES version and whether ES 1.X is being requested. (For bug #2570 & bug #3145) - Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds the test to the VisualC projects. With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1. | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). | ||
| 4c484856 | 2015-06-14 18:21:04 | Updated Visual Studio projects There is now a single solution used by Visual Studio 2010 and newer | ||
| b72938c8 | 2015-04-20 12:22:44 | Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944. | ||
| fe6c797c | 2015-04-10 23:30:31 | Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. | ||
| b88ca1b4 | 2015-02-10 16:28:56 | the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802 | ||
| b48e54aa | 2015-01-26 22:00:29 | Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along. | ||
| 70438be2 | 2014-12-03 10:55:23 | WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this! | ||
| 9c398852 | 2014-11-22 22:20:40 | Corrected header file documentation comment. | ||
| 24c86b55 | 2014-09-11 19:24:42 | [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam | ||
| ab4f1aaa | 2014-06-15 10:42:28 | Fixed Visual Studio 2008 projects Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects | ||
| 85cae478 | 2014-06-07 21:58:18 | Updated projects for Visual Studio 2010, 2012 and 2013 * Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 20680d7d | 2014-03-29 12:27:02 | Added testrumble to the Visual Studio 2013 solution | ||
| f018ca46 | 2014-03-19 21:39:55 | Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite | ||
| 1e6ac691 | 2014-03-10 03:59:47 | Added testoverlay2 to the Visual Studio 2013 solution | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 61959aa6 | 2013-11-22 13:24:53 | OpenGL ES support for Windows | ||
| b7553ae7 | 2013-11-10 11:51:06 | Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL) | ||
| 65728477 | 2013-08-14 23:30:10 | Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |