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f0fca288
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2016-09-18T19:22:09
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Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960.
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4209a1fd
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2016-09-15T19:59:57
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CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
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0265d3af
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2016-09-04T01:23:55
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coreaudio: Move from AudioUnits to AudioQueues.
AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later).
Their API is much more clear (and if you don't mind the threading tapdance
to get its own CFRunLoop) much easier to use in general for our purposes.
As an added benefit: they seemlessly deal with format conversion in ways
AudioUnits don't: for example, my MacBook Pro's built-in microphone won't
capture at 8000Hz and the AudioUnit version wouldn't resample to hide this
fact; the AudioQueue version, however, can handle this.
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3b53304a
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2016-09-03T00:13:41
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coreaudio: capture devices should let the system allocate the render buffer.
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fda7a3d1
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2016-09-02T13:12:21
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coreaudio: Replaced an int with an SDL_bool.
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a9ef240c
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2016-08-03T00:30:12
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coreaudio: Implemented audio capture for iOS.
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015dd8dd
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2016-08-01T00:20:47
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audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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