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dc9de1e2
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2021-11-11T07:03:30
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Get the correct USB VID/PID information for /dev/input/js* devices
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3090812e
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2021-11-11T11:27:56
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Convert last SDL_IOReady()'s 2nd parameter to flags
Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
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40e5ce7f
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2021-06-04T13:23:54
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This delay is no longer needed on Steam Link hardware
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b15bbd4e
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2021-04-22T16:11:13
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SDL_udev: check for NULL return value from udev_device_get_action
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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8db3171b
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2020-11-11T19:14:34
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udev: Factor out SDL_EVDEV_GuessDeviceClass
This works on capability bitfields that can either come from udev or
from ioctls, so it is equally applicable to both udev and non-udev
input device detection.
Signed-off-by: Simon McVittie <smcv@collabora.com>
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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aaec90e5
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2019-09-06T08:42:54
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Fixed bug 4789 - Linux accelerometers no longer available as joysticks
Daniel Drake
A long time ago, it was possible to play neverball on Linux using the accelerometer found in HP laptops.
The kernel exposes the accelerometer as a joystick (/dev/input/jsX) as well as an evdev device (/dev/input/eventX). I guess it worked fine when SDL was using the js interface, but then stopped working here: http://hg.libsdl.org/SDL/rev/fdaeea9e7567
Looking at current code which uses udev to discover joysticks, it looks for the udev tag ID_INPUT_JOYSTICK.
However udev's internal input_id logic specifically tags accelerometers as ID_INPUT_ACCELEROMETER and nothing else.
This looks like a good fit for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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cd90e2ca
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2018-09-24T16:33:14
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Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer
hidapi dynamic udev initial patch
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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84fb4893
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2017-10-10T20:22:15
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Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately
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e564da78
|
2017-09-29T10:15:44
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revert files I didnt mean to commit!
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e27f12e0
|
2017-09-29T10:07:37
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wayland: Fix bug 3814 -Wmissing-field-initializers
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fb835f9e
|
2017-08-14T20:22:19
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Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo
Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015
--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch
I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.
Attached is a possible workaround patch.
Please also keep in mind that fd_set are also used in following files which
may have similar problems.
src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c
--------------------------------------------------------
On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.
I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
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42d02890
|
2017-03-04T23:05:11
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Linux: Fixed error message.
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|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
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|
1e8f074c
|
2016-11-29T05:34:20
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|
Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment.
This fixes joystick detection for applications using the Steam Linux Runtime
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0d24495b
|
2016-11-15T01:24:58
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|
Removed unused constants
Except for SDL_bmp.c where they are historically interesting and I've left them in.
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57d01d7d
|
2016-11-13T22:57:41
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|
Patch from Sylvain to fix clang warnings
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|
1a31bbe2
|
2016-10-01T13:51:56
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|
Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi)
tvc
I've spent the last few days implementing touchscreen support in core/linux/SDL_evdev.c. It's fairly rudimentary at the moment, as can be seen from the multiple TODO's and FIXME's littered throughout, but I'm mainly submitting this patch for review. I've tested this patch on my Raspberry Pi 2 with the official touchscreen and it works fantastically, reporting all 10 multitouch points. I'm happy to work on this further, the evdev logic also needs a bit of a cleanup I think (I may have included a few changes). But if it's good enough in its current state to be committed then I'm sure there'd be plenty of people pleased, as currently the only other framework/library that supports touchscreens on the Raspberry Pi is Kivy.
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42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
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|
0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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|
71468742
|
2015-06-12T11:58:31
|
|
Make some string literals "const char *", not "char *" (thanks, Martin!).
Fixes Bugzilla #3007.
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2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
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|
507157ab
|
2015-05-25T16:22:09
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|
Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller.
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b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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3e4a8ce1
|
2015-04-01T19:18:56
|
|
Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller
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|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
|
2015-01-26T22:00:29
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|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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708a43f5
|
2014-12-13T13:20:19
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|
Treat any key device as a keyboard
This matches commit d325f1bbbab4 for when udev is not running
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|
70438be2
|
2014-12-03T10:55:23
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|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
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|
5df970a6
|
2014-10-16T09:41:42
|
|
[udev] Fixes #2654, ID_INPUT_KEY devices are ignored.
Also added some references to udev code where these flags are set.
|
|
89127c2d
|
2014-10-15T09:10:50
|
|
Fixed input device detection on systems that aren't running the udev daemon
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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7ae52b17
|
2014-04-17T20:18:50
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|
Fixed bug 2477 - [PATCH] Joysticks do not work on RHEL6/CentOS6 systems
Ashley Whetter
RHEL6 and CentOS6 systems still use an old version of udev (147). It wasn't until udev 148 (Yep. 1 version off!) that the input class system changed from "ID_CLASS" to "ID_INPUT_{JOYSTICK,KEYBOARD,MOUSE,etc}" (http://lwn.net/Articles/364728/). Because SDL2 looks for the ID_INPUT_X field this means that it never detects any input devices on RHEL6 systems.
I've attached a patch which fixes the problem. If no input devices are detected with "ID_INPUT_X" then SDL will fallback to looking for the old style "ID_CLASS" udev field instead.
Because of the "big change" between udev versions I doubt it'll ever get upgraded on RHEL6, but because RHEL7 is on the way I don't know if this patch is worth merging. Hopefully it'll help anyone out that's having this problem though.
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3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
90a219a3
|
2013-10-05T21:15:55
|
|
Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices.
|
|
9ceed73d
|
2013-09-28T13:28:19
|
|
Raspberry Pi support (also unified UDEV and EVDEV support)
|