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708a43f5
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2014-12-13T13:20:19
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Treat any key device as a keyboard
This matches commit d325f1bbbab4 for when udev is not running
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b9707732
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2014-12-12T21:51:30
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Removed unused includes and functions from test program.
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269c2476
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2014-12-12T21:02:46
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Replaced sqrt() with SDL_sqrt() in test program.
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701c9707
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2014-12-12T21:00:25
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Removed global variable from test program.
On Android starting the application after a previous quit did not always work.
Android keeps VM processes for a faster restart and therefore the loaded *.so.
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e2a5c1d2
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2014-12-11T23:38:02
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Removed extern declaration of not existing SDL_numhaptics from internal header.
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0f87761b
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2014-12-10T21:20:41
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Removed dependency to stdbool.h in implementation file for Android.
This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
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d9991154
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2014-12-10T21:13:43
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Fixed setting text to clipboard in controllermap program.
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45fa5642
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2014-12-10T21:10:55
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Added comments in example program.
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fbbd5932
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2014-12-09T22:49:16
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Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported
Jonas Kulla
I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
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a830fbc7
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2014-12-06T00:17:52
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Fixed warnings about possible loss of data in conversion.
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4f26e776
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2014-12-04T21:41:30
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Replaced free() with SDL_free() because related allocation also uses wrapper.
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8dc56f2b
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2014-12-04T21:33:59
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Corrected header file guard comment.
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ec6b9b27
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2014-12-04T02:24:22
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Fixed some paths in the new buildbot windows zipper script.
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5789cb4a
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2014-12-04T02:09:07
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Added a script to handle packing up Windows builds for the buildbot.
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623b9d6d
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2014-12-03T12:47:39
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ugh.. stray character
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06d357fb
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2014-12-03T12:45:04
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fix SDL_PRIs64 on windows compilers.. (should end in d)
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73daadb7
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2014-12-03T12:23:17
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switch to use SDL_PRI* macros for long long formatting everywhere.
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7810d198
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2014-12-03T11:04:07
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fix incorrect struct member name in test code for wheel direction
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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bd4dd2b5
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2014-11-23T21:10:55
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update logging of events in test core
- log unknown as HEX instead of int (makes it easier to identify)
- add dollar gesture and multi gesture events
- add scroll reverse for mouse wheel
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5b5823ee
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2014-11-23T21:09:54
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add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
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