Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 5e13087b | 2019-01-04 22:01:14 | Updated copyright for 2019 | ||
| b73703b9 | 2018-11-19 21:17:00 | Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time. | ||
| 91820998 | 2018-10-28 21:36:48 | Add and update include guards Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards. | ||
| 7df0f4fd | 2018-09-27 14:56:29 | Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall | ||
| f225af0c | 2018-08-22 21:48:28 | Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. Documented the values returned by the accelerometer and gyroscope sensors | ||
| c6647bf9 | 2018-08-21 17:24:12 | Added the iOS sensor implementation | ||
| 3e5dbc69 | 2018-08-21 13:29:21 | Added a dummy sensor driver | ||
| 7c3040e0 | 2018-08-21 12:11:34 | First pass on the new SDL sensor API |