Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 965a0da9 | 2013-10-23 15:54:12 | Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner. | ||
| aa86e05d | 2013-10-20 20:49:36 | Fixed windows compile | ||
| f5fa492e | 2013-10-20 20:42:55 | Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. | ||
| d7103996 | 2013-10-20 23:38:19 | Fix some edge cases in XInput haptic timing. | ||
| f28c7fe8 | 2013-10-20 16:03:11 | Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. | ||
| c521ae84 | 2013-10-20 16:02:24 | Patched to compile on non-C99 Microsoft compiler. | ||
| a614f186 | 2013-10-20 16:01:10 | Patched to compile on Windows. | ||
| b285b600 | 2013-10-20 15:55:47 | Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126. | ||
| 6e1169dd | 2013-10-20 15:49:52 | Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126. | ||
| 54dce3f5 | 2013-10-20 15:45:48 | Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| 79499898 | 2013-08-28 17:12:07 | Fixed comment typo. | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| 695344d1 | 2013-08-21 09:43:09 | OCD fixes: Adds a space before */ | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. |