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68777406
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2020-05-20T16:58:33
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windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
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b6afbe63
|
2020-04-07T09:38:57
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
|
2019-01-04T22:01:14
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Updated copyright for 2019
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4a50a042
|
2018-10-21T22:40:17
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wasapi/win32: Sort initial device lists by device GUID.
This makes an unchanged set of hardware always report devices in the same
order on each run.
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7f9854b9
|
2018-09-25T01:45:12
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WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
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7e1fa0ce
|
2018-02-21T21:34:35
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wasapi: fixed typo in an assert message.
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|
40b27fd5
|
2018-02-12T17:00:00
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revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
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90e72bf4
|
2018-01-30T18:08:34
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Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
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48882401
|
2018-01-22T09:36:40
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wasapi: Fixed some compiler warnings.
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e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
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|
351d6d47
|
2017-12-06T12:24:32
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audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
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