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77c8d111
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2021-08-10T20:55:50
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configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.
Closes: https://github.com/libsdl-org/SDL/pull/4351
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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052a1373
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2020-07-12T19:11:15
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Merge VideoBootStrap::available into VideoBootStrap::create
The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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50efbda7
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2017-08-28T00:43:14
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Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
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0d011ec6
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2017-08-28T00:22:23
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Renaming of guard header names to quiet -Wreserved-id-macro
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a4cfa936
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2017-08-14T21:28:04
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Fixed bug 2293 - Precise scrolling events
Martijn Courteaux
I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.
The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.
I believe this is pretty solid way of doing it, although I'm not the expert here.
There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
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b8a7dd77
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2017-08-05T22:10:25
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nacl: Fixed freeing static memory on video quit.
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a4db3dbe
|
2017-06-16T23:30:13
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nacl: Fixed unnecessary large input text array.
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|
248410dd
|
2017-06-04T23:15:13
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|
Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
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63b3e06f
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2017-06-03T23:00:15
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|
Corrected names of header file guards.
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90ed3daa
|
2017-05-26T22:45:52
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Changed messages about not recognized keys to include discourse link.
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45b774e3
|
2017-01-01T18:33:28
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|
Updated copyright for 2017
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454d9cb9
|
2016-12-09T05:19:31
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PP_OK isn't available in the NaCl build environment on buildbot. It's defined as 0
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|
97d05b0d
|
2016-12-09T05:12:27
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Fixed a bunch of SwapWindow calls that needed their return value updated
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|
42065e78
|
2016-01-02T10:10:34
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|
Updated copyright to 2016
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|
0e45984f
|
2015-06-21T17:33:46
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|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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2c4a6ea0
|
2015-05-26T06:27:46
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|
Updated the copyright year to 2015
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b72938c8
|
2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
|
2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
|
2015-02-10T16:28:56
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|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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60329e6a
|
2015-02-03T21:22:25
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|
Added missing guards.
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b48e54aa
|
2015-01-26T22:00:29
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|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
|
2014-12-03T10:55:23
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|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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5b5823ee
|
2014-11-23T21:09:54
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add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
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9c398852
|
2014-11-22T22:20:40
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|
Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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7e52722d
|
2014-06-20T11:10:16
|
|
Fix compiler warnings in Native Client and Linux builds.
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|
ab238dc6
|
2014-06-16T09:54:33
|
|
Assorted fixes for NaCl. Hat tip to Sylvain Becker
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|
d2220917
|
2014-06-08T13:03:45
|
|
Fixed typo in log message.
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|
1e352d79
|
2014-06-06T15:45:59
|
|
Chrome's Native Client backend implementation
|