kc3-lang/SDL/src/joystick/SDL_gamecontroller.c

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Log

Author Commit Date CI Message
1ee96bb9 2014-07-07 10:26:28 Fixed mingw64 build and warnings
b79e7f32 2014-07-03 15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
52ec151f 2014-06-24 13:31:25 Fixed bug 2553 - Add support to all XInput devices This adds support for all XInput devices, exposed through the SDL joystick API. The button and axis reporting for XInput devices has been changed to match DirectInput and other platforms. The game controller xinput mapping has been updated so this change is seamless. There is a new hint, SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, for any applications that have hardcoded the old xinput button and axis set. This hint will be removed in SDL 2.1.
67350973 2014-05-13 11:32:36 Updated coding style to match the rest of SDL
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
1367bf87 2014-03-09 11:36:47 Integrated David Ludwig's support for Windows RT
05c23063 2014-03-09 11:06:11 Fixed line endings on WinRT source code
ab9345a8 2014-02-28 16:24:41 Null termnate the pUserMappings variable to prevent memory corruption.
2ed47d83 2014-02-24 10:00:10 Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!)
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
54a1f61a 2013-12-25 17:02:15 Changed return -1 after SDL_SetError() to return SDL_SetError().
03aece54 2013-12-23 15:10:03 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup
4ab350d4 2013-12-06 09:13:31 Fixed detecting the wired XBox 360 controller on Linux Also added some more debug output to detect issues
c78476da 2013-12-06 08:24:00 Fixed compiler warning on Visual Studio
5ac18134 2013-12-03 12:01:28 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen.
45ae148a 2013-12-02 19:34:08 Adds SDL_GameControllerAddMappingsFromFile
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
46740a5a 2013-11-28 22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
7e1289af 2013-11-24 23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
3cba7997 2013-11-18 23:43:15 Fixed unreachable return statement warning in gamecontroller source.
69c5d21d 2013-10-27 21:26:46 WinRT: merged with SDL 2.0.1 codebase
b8b9bfbe 2013-10-21 01:16:16 Fixed some warnings building for 64-bit Windows
4b255c63 2013-08-28 16:43:47 Reworked XInput and DirectInput joystick code. Now multiple XInput controllers map correctly to device indexes instead of grabbing the first available userid, and are completely separated out from DirectInput. Also, the hardcoded limitation on number of DirectInput devices is gone. I don't expect there to really ever be more than eight joysticks plugged into a machine, but it was a leftover limitation for a static array we didn't actually use anymore. Fixes Bugzilla #1984. (etc?)
9faefccd 2013-08-21 10:32:04 SDL - detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open) CR: SamL
695344d1 2013-08-21 09:43:09 OCD fixes: Adds a space before */
f7049b93 2013-08-12 22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.