Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| ed02f61d | 2014-03-13 00:40:08 | Fixed the copyright date on files contributed by David Ludwig | ||
| e8eb1427 | 2014-03-10 21:21:35 | build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012. | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 7b5887b2 | 2013-11-28 22:24:13 | WinRT: implemented SDL_DetachThread() for WinRT | ||
| dcb1689f | 2013-08-20 22:16:09 | WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority | ||
| 6300b360 | 2013-08-20 22:04:09 | WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one | ||
| 90a9278f | 2013-08-20 21:54:34 | WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions | ||
| d41fdc94 | 2013-08-13 20:09:52 | WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) |