Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 75529476 | 2014-07-30 17:45:52 | SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. | ||
| b29740b8 | 2014-06-25 17:06:12 | Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest() | ||
| 1e352d79 | 2014-06-06 15:45:59 | Chrome's Native Client backend implementation | ||
| 98c03f39 | 2014-05-28 01:22:47 | Changed drag area API to a hit-testing API. There were several good arguments for this: it's how Windows works with WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more control over the regions (how do you use rects to cleanly surround a circular button?), the callback can be more optimized than a iterating a list of rects, and you don't have to send an updated list of rects whenever the window resizes or layout changes. | ||
| 3cbc83ef | 2014-05-27 01:27:42 | First shot at SDL_SetWindowDragAreas(). Only Cocoa implemented right now. | ||
| f0e0f4ca | 2014-05-24 01:25:27 | Fixed whitespace. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 19f8c622 | 2014-02-02 23:41:46 | Added Mir video target (thanks, Brandon!). | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| 12e7fdcb | 2014-01-15 11:34:03 | Don't minimize fullscreen windows when destroying them. Previously, we'd minimize fullscreen windows (if SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a OnWindowsFocusLost event. Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840 | ||
| a0c9e649 | 2014-01-15 11:17:09 | Allow switching between FS and desktop FS. This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057) | ||
| ec1cb49e | 2013-12-14 20:18:43 | Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 00003e8c | 2013-11-14 11:51:24 | Renamed things named after BeOS to be named after Haiku instead. | ||
| 69c5d21d | 2013-10-27 21:26:46 | WinRT: merged with SDL 2.0.1 codebase | ||
| 0e699eb5 | 2013-10-20 21:18:05 | Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Fixes Bugzilla #1985. | ||
| 889b6bd7 | 2013-09-28 19:23:59 | Removes unused property use_egl from internal structure gl_config | ||
| 9ceed73d | 2013-09-28 13:28:19 | Raspberry Pi support (also unified UDEV and EVDEV support) | ||
| 869a7076 | 2013-09-20 13:43:00 | add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes | ||
| fae4190d | 2013-09-13 17:42:46 | Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. CR: Sam | ||
| 0eeb76d8 | 2013-08-19 16:29:46 | Fixes bug #2037, common EGL code for Android and X11 | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |