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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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164de232
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2014-07-27T19:56:53
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Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
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b79e7f32
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2014-07-03T15:39:55
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Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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9e2a2639
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2014-06-23T10:09:13
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Added names for some theme related windows messages
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ab4f1aaa
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2014-06-15T10:42:28
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Fixed Visual Studio 2008 projects
Added missing files to SDL2 project
Added missing Visual Studio 2008 tests to the solution
Added output paths which match the 2010+ projects
Added SDL project references instead of old style project dependencies
Removed post-build copy step and added data files to projects
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be74705f
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2014-06-08T12:00:29
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Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions.
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85cae478
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2014-06-07T21:58:18
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Updated projects for Visual Studio 2010, 2012 and 2013
* Test programs use project references instead of hard-coding SDL library dependencies
* Test data files are copied only when needed.
* Copying SDL2.dll is no longer necessary
* Fixed /SAFESEH warning
* Fixed attempted rebuild of SDL every time a test program is run
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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20680d7d
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2014-03-29T12:27:02
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Added testrumble to the Visual Studio 2013 solution
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f018ca46
|
2014-03-19T21:39:55
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Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
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2c558ca2
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2014-03-10T17:19:19
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Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
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cb7a408f
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2014-03-10T05:37:25
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testoverlay2 depends on SDL2, SDL2main, and SDL2test
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1e6ac691
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2014-03-10T03:59:47
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Added testoverlay2 to the Visual Studio 2013 solution
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1a35f32b
|
2014-03-10T01:51:03
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Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
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360f1101
|
2014-03-09T10:37:45
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Visual Studio 2013 project updates
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ea71a5e0
|
2014-02-20T17:03:55
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Fixes #2408, VS2013: several projects of release build are not built
Patch by Hiroyuki Iwatsuki
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e3f0d53b
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2014-02-19T11:03:03
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Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
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090327e7
|
2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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61959aa6
|
2013-11-22T13:24:53
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OpenGL ES support for Windows
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5a68214b
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2013-11-16T12:11:19
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Fixed bug 2232 - Version Mismatch in VS2013 Solution File
Joe LeVeque
Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
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1c138785
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2013-11-14T22:19:07
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Fixed visualtest build on VS2012
SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
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b7553ae7
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2013-11-10T11:51:06
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Added project files for Visual Studio 2013
Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
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52069757
|
2013-11-10T00:32:23
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Added Apoorv Upreti's GSoC2013 work: visual test suite.
See visualtest/README.txt for details.
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64e1b1ca
|
2013-10-14T09:14:09
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Fixed project conflict during commit
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e7e86c6d
|
2013-10-14T08:56:45
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Adding static lib to SDL builds on Windows.
CR: SamL
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2dd7091e
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2013-08-20T19:57:11
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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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65728477
|
2013-08-14T23:30:10
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Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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