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7fd15e7e
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2015-02-11T01:48:52
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X11: Set dialog hint on message boxes (thanks, Melker!).
This helps the window manager do the right thing with these windows.
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39c41bb9
|
2015-02-10T20:40:03
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Fixed bug 2873 - Joystick test won't reload after reattach
lectem
-plug in the joystick
-start testjoystick 0
-unplug
-replug
The joystick is detected but doesn't enter the loop anymore since done==SDL_TRUE
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bd61c276
|
2015-02-10T20:31:05
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Fixed compiling test with older C.
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e3f9bf33
|
2015-02-08T22:50:16
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Fixed two inconsistencies on failed allocation.
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78f3a80c
|
2015-02-08T15:44:15
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|
WinRT: made note that VSync is always enabled on WinPhone, due to OS
Windows Phone does not appear to allow VSync to be turned off. Doing so appears
to either result in content not getting drawn (when the D3D debug runtime is
turned off), or forcing VSync back on and logging an error (when the D3D debug
runtime is turned on).
VSync had been getting turned on anyways, this change just notes such:
- via the WinRT README
- by always setting the SDL_RENDERER_PRESENTVSYNC flag when creating an
SDL_Renderer on Windows Phone
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fe586d07
|
2015-02-08T21:25:37
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Fixed three memory leaks on failed allocation.
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c17a5b11
|
2015-02-07T22:40:36
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|
Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around
Eric Wasylishen
Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
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60329e6a
|
2015-02-03T21:22:25
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Added missing guards.
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56edbb40
|
2015-02-02T01:21:02
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X11: Add events related to maximizing a window (thanks, Andrei and Gergely!).
Fixes Bugzilla #1447.
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|
ece8d2bb
|
2015-02-02T01:05:41
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|
X11: Fixes for OpenGL 3.0 and later context creation.
- Don't create a temporary context first; this was probably due to Windows
needing one to get the address of wglCreateContextAttribsARB(), but that's
a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says
you have to get a function pointer that works with any context from
glXGetProcAddress(), including when no context exists.
- Properly check for the GLX_ARB_create_context instead of just looking for a
non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa,
never return NULL for function lookups (Mesa returns pointers into a jump
table that is filled out when the GL is initialized; since you can look up
functions before you have a valid context, it can't definitely say a function
isn't valid at that point).
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86f87bf7
|
2015-01-31T22:45:54
|
|
Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
|
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d036ad84
|
2015-01-31T22:43:05
|
|
Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
|
|
43500a78
|
2015-01-31T21:06:37
|
|
Fixed comment in implementation for NaCl.
|
|
f4b7cf6e
|
2015-01-31T21:02:56
|
|
Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
|
|
7384f147
|
2015-01-31T10:33:48
|
|
Fixed names in implementation for PSP.
|
|
7815393b
|
2015-01-31T10:32:45
|
|
Fixed wrong comment in implementation for Android.
|
|
0781b5f9
|
2015-01-30T23:20:15
|
|
Fix typos in header file documentation comments.
|
|
f1a56cd5
|
2015-01-30T23:18:14
|
|
Changed static variable to local variable in implementation for Android.
|
|
a7258066
|
2015-01-29T13:33:53
|
|
Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
|
|
0874eb97
|
2015-01-29T13:33:20
|
|
Add binding layout for Xbone pad.
|
|
203ea981
|
2015-01-26T17:46:39
|
|
X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.
Thanks to Epic Games for reporting this issue.
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|
34a5c70c
|
2015-01-26T22:27:27
|
|
Fixed recently broken configure script for FreeBSD.
Found by buildbot.
|
|
f64e6742
|
2015-01-26T22:12:38
|
|
Fixed memory leak in video quit implementation for Android.
|
|
60f50c70
|
2015-01-26T22:02:53
|
|
Updated a README.
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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