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175b343e
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2014-06-15T17:37:35
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Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well
J?rgen Tjern?
If you #define NO_SDL_GLEXT before including SDL_opengl.h, it still includes the platform-provided glext.h. The comments indicate that this define is intended to be used when you provide your own glext.h (quote from SDL_opengl.h: "Define this if you have your own version of glext.h and want to disable the version included in SDL_opengl.h.")
This is a problem because glext.h depends on the contents of gl.h, and it's practical to let SDL_opengl.h pick the right #include for gl.h for our platform.
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1188c174
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2014-06-04T16:35:07
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Fixed Mac OS X build
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d3418446
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2014-06-04T10:33:23
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SDL_opengl: Fix Mac build for SDK 10.9 too.
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d623c0b4
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2014-06-04T09:59:10
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SDL_opengl: Fix Mac build with new glext.h
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8793657d
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2014-06-04T01:21:00
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SDL_opengl: Move glext.h to a separate file.
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bd6a4936
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2014-04-26T12:38:35
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Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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