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54771080
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2014-06-15T13:05:30
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Add controller mapping for Bluetooth DualShock 4 controllers on Linux
Frank Praznik
Add a gamepad mapping entry for Bluetooth DualShock 4 controllers on Linux.
The button mapping is the same as the USB controller, but the GUID is
different.
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446d19c4
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2014-06-14T23:31:23
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Removed SDL_SYS_JoystickNeedsPolling().
It was simpler to just have the polling (actually: hotplug detection)
functions return immediately if it's not an appropriate time to poll.
Note that previously, if any joystick/controller was opened, we would poll
every time anyhow, skipping this function.
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9e5504f8
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2014-06-13T14:52:26
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Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling().
This fixes hotplugging failing to detect devices.
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8c2c744a
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2014-06-13T10:50:24
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- fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ).
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da6d9a9f
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2014-06-04T10:56:56
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Added annotations to help code analysis tools
CR: Bruce Dawson
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e772f0df
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2014-05-13T12:10:37
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Added a binding for the NVIDIA Shield controller
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67350973
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2014-05-13T11:32:36
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Updated coding style to match the rest of SDL
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5d7562c7
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2014-04-24T23:24:48
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Mac OS X: Look for joystick hotplug in its own CFRunLoop.
This allows the joystick hotplug to function without the main event loop
(specifically: without SDL_INIT_VIDEO), and moves explicit polling for
joysticks where it belongs at the low-level: in SDL_SYS_JoystickDetect().
This lets apps call SDL_JoystickUpdate() to get hotplug events and keep
SDL_NumJoysticks() correct, as expected. As SDL_PumpEvents() (and
SDL_PollEvents, etc) calls SDL_JoystickUpdate(), existing apps will function
as before.
Thanks to "raskie" on the forums for pointing this out!
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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