src/main


Log

Author Commit Date CI Message
Philipp Wiesemann 2d8b86bb 2014-04-05T23:24:33 Fixed unused local variable warning.
David Ludwig 205266fa 2014-03-15T10:37:40 Fixed a build error when including WinRT's SDLmain file directly in an app
Sam Lantinga f9a58968 2014-03-13T21:21:26 Added missing copyright notices
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Sam Lantinga 05c23063 2014-03-09T11:06:11 Fixed line endings on WinRT source code
Sam Lantinga c167d1f6 2014-03-09T10:38:30 Updated SDL to version 2.0.3
Sam Lantinga 853334af 2014-02-09T03:09:56 Updated SDL to version 2.0.2
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 46740a5a 2013-11-28T22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon b2f8b351 2013-11-14T20:24:40 Fixed comment typo.
Ryan C. Gordon 00003e8c 2013-11-14T11:51:24 Renamed things named after BeOS to be named after Haiku instead.
David Ludwig 69c5d21d 2013-10-27T21:26:46 WinRT: merged with SDL 2.0.1 codebase
Ryan C. Gordon d1bde399 2013-10-20T20:24:00 Backed out changeset 737771c47c6f, done testing Buildbot changes.
Ryan C. Gordon df368084 2013-10-20T20:02:02 Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
Sam Lantinga 12ca3ce3 2013-10-17T23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
Sam Lantinga a7e1fddd 2013-10-10T21:50:25 Updated SDL to version 2.0.1
David Ludwig 58dd0864 2013-09-22T12:26:53 WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
David Ludwig aeaa0505 2013-09-16T22:43:12 WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain.
David Ludwig efb3cdca 2013-09-16T22:27:30 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
David Ludwig fff83d8e 2013-09-16T21:09:58 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
David Ludwig c72a4fa3 2013-09-15T23:53:51 WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag) This file can still be compiled as C++/CX, however that is now optional/not-required.
David Ludwig f860141a 2013-08-27T12:33:36 WinRT: renamed "windowsrt" directories to "winrt"
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo 552b04c5 2013-08-20T20:34:40 More non C89 compliant comments
Sam Lantinga c2a29aed 2013-08-18T22:05:53 Fixed Haiku build (thanks Alexander!)
David Ludwig f7049b93 2013-08-12T22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.