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86f87bf7
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2015-01-31T22:45:54
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Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
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d036ad84
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2015-01-31T22:43:05
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Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
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f4b7cf6e
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2015-01-31T21:02:56
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Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
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a7258066
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2015-01-29T13:33:53
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Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
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0874eb97
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2015-01-29T13:33:20
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Add binding layout for Xbone pad.
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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