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f317d619
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2022-07-01T13:59:14
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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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4f732197
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2022-06-30T00:25:26
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Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
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3b191580
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2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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ebe4f47f
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2022-06-26T19:04:25
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Fixed __VA_ARGS__ in gcc when no args
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51c6488f
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2022-06-26T18:47:34
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Add support for SDL_render_d3d12.c to compile in C++ mode
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adc68758
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2022-06-17T10:22:28
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Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
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1eb247fa
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2022-06-16T15:44:18
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Fixed building D3D12 renderer with latest mingw-64
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960b86dc
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2022-06-14T01:56:40
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update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
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8303c5d0
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2022-06-08T12:37:36
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Added missing SDL_zero for renderTargetViewDesc
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7a335df9
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2022-06-07T16:11:25
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Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
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40828218
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2022-06-06T17:42:30
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DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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