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ecfbb3f5
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2013-11-28T22:59:21
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WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
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61959aa6
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2013-11-22T13:24:53
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OpenGL ES support for Windows
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131a0725
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2013-11-19T11:04:05
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Find the best EGL config available between those returned by eglChooseConfig
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
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35915d4f
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2013-11-14T20:14:02
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Clean up the EGL related video backends (X11, Android, RPi)
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749117ac
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2013-11-04T19:54:29
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WinRT: added experimental OpenGL ES 2.0 support
A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base.
To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
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e651ab12
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2013-10-31T10:02:21
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Fixes Bug #2191,incorrect test for egl_context validity
Thanks David Binderman!
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360c3d85
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2013-10-21T00:15:24
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Better cleanup if OpenGL initialization fails
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9c489c7c
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2013-10-04T08:23:37
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Fix EGL/OpenGL ES paths
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9ceed73d
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2013-09-28T13:28:19
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Raspberry Pi support (also unified UDEV and EVDEV support)
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ad20c801
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2013-08-26T14:23:18
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Fixes typo in EGL code (thanks jmcfarlane!)
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2490166d
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2013-08-21T10:12:16
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Fixes for -Wdeclaration-after-statement
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0eeb76d8
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2013-08-19T16:29:46
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Fixes bug #2037, common EGL code for Android and X11
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