|
fe2b5fec
|
2017-10-20T14:48:10
|
|
Document the SDL audio channel mapping
|
|
7a6cf53a
|
2017-10-20T10:45:38
|
|
Added SDL_AudioStreamFlush() to the list of new audio stream functions
|
|
72932906
|
2017-10-19T18:05:42
|
|
audio: Added SDL_AudioStreamFlush().
|
|
80f8464d
|
2017-10-18T15:54:05
|
|
Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
|
|
a225ffc1
|
2017-10-16T14:39:56
|
|
Added min/max macros for the sized SDL datatypes
|
|
fc60db86
|
2017-10-12T17:17:09
|
|
Fixed compiler warning
|
|
4b284298
|
2017-10-12T14:21:21
|
|
Android doesn't have libunwind.h in API 16
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
0ce23a54
|
2017-10-12T08:08:04
|
|
Updated version to 2.0.7
|
|
d90fce3c
|
2017-10-10T11:10:15
|
|
Exposed the joystick locking functions for multi-threaded access to the joystick API
|
|
e564da78
|
2017-09-29T10:15:44
|
|
revert files I didnt mean to commit!
|
|
e27f12e0
|
2017-09-29T10:07:37
|
|
wayland: Fix bug 3814 -Wmissing-field-initializers
|
|
c44e741b
|
2017-09-23T12:38:47
|
|
Fixed bug 3842 - fix SDL_thread.h for emx
Ozkan Sezer
EMX declares _beginthread() / _endthread() in stdlib.h, not process.h.
The attached patch updates the OS/2 case of SDL_thread.h for it. (It
also tidies the unreadable whitespace in win32 case.)
|
|
80f9e2f1
|
2017-09-21T20:11:44
|
|
iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
Note that apps submitted to the iOS App Store *must* use a modern iOS SDK (currently iOS 10 is probably the minimum), however the SDK used to build is separate from the minimum iOS version an app supports at runtime.
|
|
c08a7a74
|
2017-09-15T17:27:32
|
|
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
|
|
16b8c4ea
|
2017-09-10T10:30:25
|
|
Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h
Ozkan Sezer
The patch below changes HAVE_COPYSIGN macro in SDL_config_windows.h to
HAVE__COPYSIGN, so that _copysign() can be used in SDL_stdlib.h which
is available in many more windows-targeting toolchains such as MinGW,
MSVC >= 6, etc, and not just MSVC >= 2013. SDL_stdlib.c already has a
specific check for HAVE__COPYSIGN, so I believe this is reasonable.
|
|
be1caece
|
2017-09-10T09:19:10
|
|
Correction: copysign has been supported by windows several toolchains
for a very long time, including MSVC6, MinGW, LCC-Win32, (no released
watcom versions though, but that's of no concern.)
Patch from Ozkan Sezer
|
|
569c222c
|
2017-09-09T11:04:35
|
|
Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows.
|
|
f465f24d
|
2017-09-09T08:36:37
|
|
Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Simon Hug
When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug.
The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros.
It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config.
And there's an additional error message for when ftell fails.
|
|
f3337780
|
2017-09-09T07:42:29
|
|
Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2
Ozkan Sezer
The following patch removes the unnecessary / wrong
Watcom restriction from the DECLSPEC macro for OS/2.
|
|
cedbb311
|
2017-09-08T15:08:50
|
|
Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!)
|
|
4657d9f3
|
2017-09-08T04:53:31
|
|
We don't need to pass the renderer into SDLTest_CleanupTextDrawing()
|
|
b0b3da77
|
2017-09-08T04:14:05
|
|
Added a function to clean up test text drawing
|
|
fb283932
|
2017-09-06T19:35:36
|
|
vulkan: use "unsigned int" instead of "unsigned"
|
|
28bf56c1
|
2017-09-06T10:31:05
|
|
Fixed bug 3801 - HAVE_LIBSAMPLERATE_H depending on HAVE_LIBC in current SDL_config.h.in
Ozkan Sezer
HAVE_LIBSAMPLERATE_H is depending on HAVE_LIBC in current config.h.in:
it shouldn't be. HAVE_LIBUDEV_H, HAVE_DBUS_DBUS_H, HAVE_IBUS_IBUS_H,
HAVE_FCITX_FRONTEND_H, and HAVE_ALTIVEC_H have the same situation too.
I suggest something like the following, which moves them out of the
HAVE_LIBC confinement and also moves the windows dx header stuff along
side them. (Not ideal, but a bit cleaner I think.)
|
|
4ca5d862
|
2017-09-06T04:32:30
|
|
Fixed bug 3780 - GCC 7 implicit fallthrough warnings
Martin Gerhardy 2017-08-28 06:58:01 UTC
SDL_blit.h, SDL_fillrect.c and SDL_stdinc.h produces a lot of the (new) gcc-7 implicit fallthrough warnings.
|
|
d51dc737
|
2017-09-06T01:14:23
|
|
Fixed bug 3797 - configure check for float.h
Ozkan Sezer
Cmake checks for float.h, but configure does not: the attached patch
adds float.h to checked headers in configury, and it adds the missing
HAVE_FLOAT_H macro to SDL_config.h.cmake and SDL_config.h.in.
In SDL_config_macosx.h and SDL_config_windows.h, defined HAVE_FLOAT_H
as 1, where I know that it's true.
|
|
a12989f9
|
2017-09-03T13:20:33
|
|
vulkan: Changed SDL_WINDOW_VULKAN value to match Tizen's fork.
|
|
ff76f8e5
|
2017-08-31T15:17:59
|
|
Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4
Ozkan Sezer
__builtin_clz is supported in gcc >= 3.4. The following patchlet adjusts
SDL_bits.h for it.
|
|
629f8aba
|
2017-08-29T09:02:04
|
|
Updated documentation, you don't need to initialize the audio subsystem to do in-place format conversion. (Thanks Simon Hug!)
|
|
abf8fc4c
|
2017-08-29T08:27:23
|
|
Fixed check for Mac OS X 10.11+ SDK (thanks Edward Rudd!)
|
|
2d655cd8
|
2017-08-29T02:32:53
|
|
MAC_OS_X_VERSION_MAX_REQUIRED isn't actually set in recent Xcode versions
|
|
1067b528
|
2017-08-28T20:52:05
|
|
Fixed building with an older Mac OS X SDK
|
|
e8b114ec
|
2017-08-28T19:32:08
|
|
Vulkan support on Mac OS X introduces a link time dependency (CAMetalLayer) on 10.11 and newer
|
|
dbb0a2aa
|
2017-08-28T14:34:15
|
|
Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations
|
|
d28cb702
|
2017-08-28T09:41:00
|
|
Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h
Ozkan Sezer
Revision 288 (http://hg.libsdl.org/SDL/rev/2f5a6062db86) excluded the
Watcom compiler from forcing 4 byte structure packing in begin_code.h.
However, it missed updating close_code.h, which now has an unbalanced
#pragma pack(pop) if the compiler is Watcom. The issue seems to have
crawled into SDL2, too.
|
|
ce2b1644
|
2017-08-28T00:11:38
|
|
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
|
|
37ce9f27
|
2017-08-27T23:13:15
|
|
Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
You should always include vulkan/vulkan.h first, then include SDL_vulkan.h
|
|
24a0d3bc
|
2017-08-27T22:27:45
|
|
Don't define Vulkan types if vulkan.h has already been included
|
|
25e3a1ec
|
2017-08-27T22:15:57
|
|
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
|
|
003d491f
|
2017-08-27T19:05:57
|
|
Fixed bug 3724 - Allow Angle Static Link
Carlos
We would like to add a switch (define) that allows us to compile Angle statically with SDL. That is, getting rid of the OpenGL DLL. Usually you need OpenGL to be loaded dynamically as DLL because implementation is provided by the system but no need with Angle.
Only 2 files need modification and it shouldn't affect current behaivor:
include/SDL_egl.h and src/video/SDL_egl.c, as in here
https://github.com/native-toolkit/sdl/pull/10/files
The flag name could be SDL_VIDEO_STATIC_ANGLE (instead of NATIVE_TOOLKIT_STATIC_ANGLE) as discussed here https://github.com/native-toolkit/sdl/pull/10
We have tested this with both Windows and UWP, using NME engine (https://github.com/haxenme/nme).
Releated issue: https://bugzilla.libsdl.org/show_bug.cgi?id=1820
|
|
bf126828
|
2017-08-27T18:48:51
|
|
SDL_thread.h: fix os/2 defines (rev 11340:2688d85b817c was a missing patch)
|
|
5ca01522
|
2017-08-26T21:17:12
|
|
Fixed bug 3774 - Cmake build fails for Android
sfalexrog
Android haptic code was not added to CMakeLists.txt, leading to build failures when targeting Android platform.
Attached patch adds Android haptic driver to source sets and adds configuration parameter to SDL_config.h.cmake.
|
|
d8fc70ea
|
2017-08-24T21:30:53
|
|
opengl: add support for GL_KHR_no_error.
This is completely untested!
Fixes Bugzilla #3721.
|
|
9b3ec6a5
|
2017-08-21T13:01:22
|
|
SDL_thread.h: add missing os/2 defines.
(essentially replicates the windows case || SDL1.2 case.)
|
|
01e0d8fc
|
2017-08-19T15:02:03
|
|
opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!
Fixes Bugzilla #3643.
Fixes Bugzilla #3735.
|
|
18a65385
|
2017-08-19T11:15:58
|
|
add missing os/2 apientry defs to SDL_opengl.h
|
|
30d554e3
|
2017-08-19T03:07:44
|
|
Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
|
|
12d33b33
|
2017-08-19T02:23:50
|
|
Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined
|
|
2dc5d32f
|
2017-08-18T18:16:37
|
|
Updated version to 2.0.6
|
|
bcf0e071
|
2017-08-18T17:29:44
|
|
Added WASAPI audio target to autoconf build process
|
|
e3e6b4fd
|
2017-08-18T16:52:19
|
|
audio: better docs on conversion APIs, error if not init'd (thanks, Simon!).
Fixes Bugzilla #3662.
|
|
500378eb
|
2017-08-18T16:35:55
|
|
Add atomics for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
c68d3ab7
|
2017-08-17T21:35:46
|
|
Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
Partially fixes Bugzilla #3758.
|
|
bdb7bfd7
|
2017-08-17T21:32:42
|
|
SDL_assert.h: add inline asm (int $3) as SDL_TriggerBreakpoint for Watcom/x86
(also disable SIGTRAP case to !watcom, because watcom doesn't have SIGTRAP.)
Partially fixes Bugzilla #3758.
|
|
fbda68ea
|
2017-08-17T21:32:00
|
|
SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
eccbe366
|
2017-08-17T21:30:29
|
|
SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
|
|
fb14cb74
|
2017-08-14T21:40:40
|
|
Fixed bug 2263 - Event timestamp members are undocumented
Charles Huber
The event timestamp members should be documented to indicate their meaning and units.
Currently the timestamps are populated using SDL_GetTicks() in SDL_PushEvent() in SDL_events.c.
|
|
fb835f9e
|
2017-08-14T20:22:19
|
|
Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo
Original bug report (note that it was against 2.0.0, it might have been fixed in between): http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015
--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch
I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.
Attached is a possible workaround patch.
Please also keep in mind that fd_set are also used in following files which
may have similar problems.
src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c
--------------------------------------------------------
On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.
I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
|
|
f142a796
|
2017-08-14T13:37:14
|
|
Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke
I've written a small patch that adds a small SDL_DuplicateSurface function to SDL. I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
|
|
c350d91a
|
2017-08-14T10:15:38
|
|
Fixed bug 3752 - minor os2 defines
Ozkan Sezer
Attached three patches, so these minor os/2 bits get registered mainstream:
1. SDL_syswm.h: add SDL_SYSWM_OS2 to SDL_SYSWM_TYPE enum
2. SDL_platform.h: recognize __EMX__ too as __OS2__
3. begin_code.h: set SDLCALL as _System for OS/2.
|
|
2bf7bf2c
|
2017-08-14T10:14:07
|
|
Fixed compiler warning with enum
|
|
de91b124
|
2017-08-14T06:28:21
|
|
Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
|
|
c59d9923
|
2017-08-14T05:51:44
|
|
Implemented more flexible blending modes for accelerated renderers
This fixes bug 2594 - Propose new blend mode, SDL_BLENDMODE_BLEND_DSTA
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_ADD);
This fixes bug 2828 - Subtractive Blending
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_SUBTRACT);
This goes partway to fixing bug 3684 - Add support for a pre-multiplied alpha blending mode
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ONE,
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD);
|
|
f8de064c
|
2017-08-13T22:26:44
|
|
Added wchar.h to fix build on some platforms with new wcs* functions
|
|
f1829d95
|
2017-08-13T20:37:49
|
|
Added SDL_wcscmp()
|
|
c87e1d52
|
2017-08-13T14:15:52
|
|
Fixed bug 2841 - Hint to set resource id for window icon
Alexey
Seems to be a missing functionality. I want to set an icon from RC file. I cant pass MAKEINTRESOURCE(X) string to SDL_RegisterApp() cause string returned by MAKEINTRESOURCE string is not actually a string and SDL_strlen will crash. Moreover LoadImage seems to be loading wrong icon size. LoadIcon seems to be fine.
|
|
b1ed855d
|
2017-08-12T15:45:46
|
|
Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts
See bug 3188 for more discussion
|
|
2862b146
|
2017-08-12T13:05:26
|
|
Note that texture contents are undefined when the texture is created.
|
|
0a52db54
|
2017-08-12T08:15:09
|
|
Fixed bug 3191 - haptic system on android?
Patch provided by jintiao and Milan Nikolic, thanks!
|
|
a48c9e6d
|
2017-08-11T21:16:33
|
|
Fixed bug 3292 - SDL_rwops and 64-bit file I/O
Juha Niemim?
On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
|
|
b3589ed6
|
2017-08-11T13:24:18
|
|
Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented
xyzdragon
Reading https://wiki.libsdl.org/SDL_RenderCopyEx there is no mention what the angle means. Normally in a mathematically environment positive angles translate to counter-clockwise rotations, but in SDL positive angles means clockwise rotation.
|
|
d0b46f1b
|
2017-08-10T11:57:19
|
|
Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement
Simon Hug
The documentation of SDL_UpateTexture does not say that the pixel data has to be in the format of the texture.
|
|
c49fa37c
|
2017-08-09T11:59:29
|
|
Added SDL hints to filter the set of game controllers reported by SDL
|
|
dc400184
|
2017-08-09T11:58:38
|
|
Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
|
|
64c29577
|
2017-08-09T00:55:27
|
|
Added a FIXME for 2.1 about an API change.
|
|
56cab6d4
|
2017-08-03T09:48:44
|
|
Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events.
|
|
56363ebf
|
2017-08-02T10:22:48
|
|
Fixed bug 3690 - SDL2 KMS/DRM render context support
Manuel
The attached patch adds support for KMS/DRM context graphics.
It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation.
Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition.
X86 systems use KMS right away in every current GNU/Linux system.
Simple build instructions:
$./autogen.sh
$./configure --enable-video-kmsdrm
$make
|
|
e10a98d2
|
2017-07-31T12:57:15
|
|
Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver
Simon Hug
SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point.
I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
|
|
2f74dc9e
|
2017-07-29T23:00:54
|
|
Fixed typos in shape header.
|
|
2008d866
|
2017-07-20T10:46:38
|
|
Fixed bug 3703 - Missing media keys support on Amazon Fire TV remote control
Holger Schemel
Summary: This patch adds support for key events for the "rewind" and "fast forward" media keys on the Amazon Fire TV remote control.
How to reproduce the problem: Run Android build of SDL2 application on the Amazon Fire TV (tested with "stick" version) and log key events.
Expected behaviour: Every key pressed on the Fire TV remote control should result in a corresponding key event (pressed/released).
Observed behaviour: Of the bottom row of buttons on the Fire TV remote control, only the "play/pause" (middle) button generates a key event, while the "rewind" (left) and "fast forward" (right) buttons to not generate any event at all.
The attached patch adds support for these two missing buttons/keys.
Note 1: Some missing definitions were added for the already existing key codes SDL_SCANCODE_APP1 and SDL_SCANCODE_APP2 (to keep up the correct order of enumerations / array positions when adding the two new key codes).
Note 2: Definitions in "scancodes_linux.h" and "scancodes_xfree86.h" (to also add support for these keys on other platforms) were added without testing. However, I was unable to find corresponding definitions for these two media keys for Windows and Mac OS X.
Note 3: I have also updated the (broken) link to the USB usage page standard PDF document (comment in "include/SDL_scancode.h").
|
|
3c09265d
|
2017-07-10T18:31:28
|
|
Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer
(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.
This patch is wrong: the structure in question has nothing to do with any
gcc version in use. I suggest reverting this adding a conigury check for
it, instead. Something like the following should do it: (configure needs
regenerating.)
|
|
22241ed0
|
2017-07-01T17:50:47
|
|
Support for QNX 7.0 (thanks, Elad!).
Fixes Bugzilla #3686.
|
|
553b3286
|
2017-06-12T16:39:15
|
|
Fixed bug 3668 - Overflow of SDL_AudioCVT.filters with some downmixes
Simon Hug
There's a chance that an audio conversion from many channels to a few can use more than 9 audio filters. SDL_AudioCVT has 10 SDL_AudioFilter pointers of which one has to be the terminating NULL pointer. The SDL code has no checks for this limit. If it overflows there can be stack or heap corruption or a call to 0xa.
Attached patch adds a function that checks for this limit and throws an error if it is reached. Also adds some documentation.
Test parameters that trigger this issue:
AUDIO_U16MSB with 224 channels at 46359 Hz
V
AUDIO_S16MSB with 6 channels at 27463 Hz
The fuzzer program I uploaded in bug 3667 has more of them.
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3c955d05
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2017-06-11T00:50:26
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syswm: prevent buffer overflow if SDL and app have different config headers.
This only affects Wayland and DirectFB, as a Unix system generally has X11
support. Other platforms also have different sizes for the C union in
question, but are likely the only target for that platform, etc.
Apps that might run on Wayland or DirectFB will need to be compiled against
new headers from an official 2.0.6 release, or be prepared to force the x11
target, or not use SDL_GetWindowWMInfo().
Fixes Bugzilla #3428.
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43d62b74
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2017-06-10T15:38:14
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Make compile-time assert error messages more clear.
Now the compiler might say this:
'SDL_compile_time_assert_mytest' declared as an array with a negative size
instead of
'SDL_dummy_mytest' declared as an array with a negative size
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456bc301
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2017-06-08T22:40:21
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Fixed environment variable of SDL_HINT_RENDER_LOGICAL_SIZE_MODE.
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d9039f23
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2017-06-08T13:27:58
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jack: Initial shot at a JACK audio target.
http://jackaudio.org/
Fixes Bugzilla #2163.
(with several more commits following to improve this code.)
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92889836
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2017-06-06T14:06:40
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Merged Eric Wing's overscan patch.
Fixes Bugzilla #2799.
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6d661cab
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2017-06-06T13:12:43
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windows: Change the default on SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING.
It's easier for Visual Studio users that want this information to turn it on
or live without it, than it is to explain why every debugger that isn't Visual
Studio crashes out here. Eventually SetThreadDescription() will be the thing
everyone uses anyhow.
Fixes Bugzilla #3645.
(and several others).
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cbcc256f
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2017-06-04T23:15:39
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Fixed comments in headers for doxygen output.
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d4086e4a
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2017-05-29T03:01:05
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stdlib: added SDL_utf8strlen().
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a7fc2822
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2017-05-24T19:56:59
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audio: rename bsd target to netbsd.
Apparently this is no longer a generic BSD audio target, and hasn't been for
years, so rename it for NetBSD.
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d6f41864
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2017-05-19T14:49:16
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assert: Check for Clang _and_ GCC, in case they ever drop compatibility.
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ccf0566c
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2017-05-16T06:30:39
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SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
"In particular, only one VkSurfaceKHR can exist at a time for a given window. Similarly, a native window cannot be used by both a VkSurfaceKHR and EGLSurface simultaneously"
CR: SamL
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bf4e7eb6
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2017-05-05T05:10:30
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Fixed comment typo
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7ae7fceb
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2017-04-02T21:32:49
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Fixed typos and documentation in haptic header file.
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763e1389
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2017-03-09T16:09:16
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Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
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ca0bf151
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2017-03-03T16:38:17
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Fix some more compiler warnings on armcc.
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d526b8a1
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2017-03-02T13:33:04
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Some patches to make SDL compile with armcc (ARM's C compiler).
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