Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 8093cfd8 | 2013-11-15 22:07:35 | Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer At least, it works better here on my Mac. :) | ||
| 4f39f011 | 2013-11-15 23:20:50 | Fix viewport being upside down in OpenGL renderer. Fixes Bugzilla #2207. | ||
| ef97aab9 | 2013-11-14 21:39:54 | Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful | ||
| b36d98bd | 2013-11-13 21:50:59 | Diagonal flipping with RenderCopyEx Ivan Rubinson As it turns out, it was impossible to render a texture flipped diagonally (both vertically and horizontally) with one RenderCopyEx call. With help from #SDL @ freenode, we came up with a fix. | ||
| 1c9cc8c9 | 2013-11-05 21:01:25 | Fixed performance regression caused by the fix for bug 2158 | ||
| 20f5167d | 2013-10-20 10:35:51 | Use vertex arrays for drawing points in addition to lines | ||
| 82b8e6df | 2013-10-20 10:10:14 | Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines Sean McKean I am running Ubuntu 12.04 (GL version 1.4 Mesa 8.0.4) , and on drawing a set of lines through the renderer through SDL_RenderDrawLines() (looped or not) or SDL_RenderDrawRect() I notice a pixel missing. For RenderDrawLines() it seems to be the second point in the sequence; for RenderDrawRect() it is the lower-right. This can be fixed by specifying SDL_RenderDrawPoint(s), but wouldn't it be easier to specify each pixel in a GL_POINTS glBegin/End loop in the OpenGL code, just to make sure? I also ran the same program on Android; the rendering seemed to be correct, which uses glDrawArrays. | ||
| 06cab857 | 2013-10-14 08:56:37 | Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X | ||
| e5ef978e | 2013-10-03 20:42:43 | Fixed a potential double-free bug if glGenTextures() failed. | ||
| 57bd5147 | 2013-09-28 14:06:47 | Added optimized YUV texture upload path with SDL_UpdateYUVTexture() | ||
| 869a7076 | 2013-09-20 13:43:00 | add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| 695344d1 | 2013-08-21 09:43:09 | OCD fixes: Adds a space before */ | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |