Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 48954ba1 | 2013-11-18 20:22:36 | Accidentally committed debug code | ||
| d75498f6 | 2013-11-18 20:21:45 | Textures need to be freed before renderers | ||
| 48cffe33 | 2013-11-18 23:45:46 | Added missing resource release in test source. | ||
| 30f7e868 | 2013-11-15 22:01:58 | Added space in the common state structure for render targets | ||
| 77a0d3fe | 2013-11-11 01:59:20 | Toggling fullscreen now takes fullscreen flags | ||
| 804e5799 | 2013-10-30 16:39:35 | Fixed common test usage string (was "hidpi", should be "highdpi"). | ||
| 11d38d69 | 2013-10-21 00:30:05 | Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Nitz 2013-08-06 03:53:41 UTC In function SDLTest_ScreenShot() surface pointer getting leak while return | ||
| 12ca3ce3 | 2013-10-17 23:02:29 | Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. | ||
| 89131435 | 2013-10-10 00:49:57 | Adds gl_profile_mask to test framework, uses it in testgles | ||
| 52966427 | 2013-10-05 19:09:03 | Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed norfanin Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction. The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL. | ||
| b6be1435 | 2013-09-28 14:06:20 | Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen | ||
| 869a7076 | 2013-09-20 13:43:00 | add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes | ||
| e07d7e64 | 2013-08-29 08:30:21 | Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| 1e49b1ed | 2013-08-21 09:47:10 | OCD fixes: Adds a space after /* (glory to regular expressions!) | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |