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5e593682
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2015-09-17T22:21:12
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Android: Added to APK expansion file hint documentation in header file.
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83e94e25
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2015-08-21T23:50:59
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Corrected documentation of the SDL_CreateTexture() functions in header file.
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2d63af8e
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2015-08-21T00:19:36
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Updated SDL_egl.h to have the latest EGL version and extension information.
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2fa03948
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2015-08-19T22:29:37
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Corrected documentation of SDL_AddTimer() in header file.
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a702c338
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2015-08-03T11:37:03
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Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
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c509e798
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2015-07-31T20:16:18
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Fixed documentation of SDL_DropEvent in header file.
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628d8edb
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2015-07-29T17:19:15
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SDL
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
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61c74150
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2015-07-29T17:18:56
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Add SDL_GetDisplayDPI routine and implement for Windows.
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6ea942da
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2015-07-19T19:44:40
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Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
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e346f142
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2015-07-17T21:03:58
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SDL_WarpMouseGlobal() should return non-void.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
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a955bec4
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2015-07-16T21:48:35
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Fixed spaces in header file.
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cad94bd5
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2015-07-15T21:12:04
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Fixed typo in test header file comment.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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