src/video/x11/SDL_x11sym.h


Log

Author Commit Date CI Message
Ozkan Sezer 7dfd22ac 2021-11-14T02:32:00 fix XGetDefault signature - its first and second params are _Xconst
Cameron Gutman 9c95c249 2021-11-08T20:01:56 x11: Use XCheckIfEvent() instead of XNextEvent() for thread-safety A racing reader could read from our fd between SDL_IOReady()/X11_Pending() and our call to XNextEvent() which will cause XNextEvent() to block for more data. Avoid this by using XCheckIfEvent() which will never block. This also fixes a bug where we could poll() for data, even when events were already read and pending in the queue. Unlike the Wayland implementation, this isn't totally thread-safe because nothing prevents a racing reader from reading events into the queue between our XCheckIfEvent() and SDL_IOReady() calls, but I think this is the best we can do with Xlib.
Ethan Lee 4b42c05b 2021-11-08T13:52:48 video: Add SDL_SetWindowMouseRect. This API and implementation comes from the Unreal Engine branch of SDL, which originally called this "SDL_ConfineCursor". Some minor cleanup and changes for consistency with the rest of SDL_video, but there are two major changes: 1. The coordinate system has been changed so that `rect` is _window_ relative and not _screen_ relative, making it easier to implement without having global access to the display. 2. The UE version unset all rects when passing `NULL` as a parameter for `window`, this has been removed as it was an unused feature anyhow. Currently this is only implemented for X, but can be supported on Wayland and Windows at minimum too.
Cacodemon345 19dee1cd 2021-10-22T06:37:20 Add SDL_GetWindowICCProfile(). (#4314) * Add SDL_GetWindowICCProfile * Add new SDL display events * Implement ICC profile change event for macOS * Implement ICC profile notification for Windows * Fix SDL_GetWindowICCProfile() for X11 * Fix compile errors
Ryan C. Gordon 478f9eed 2021-09-20T10:20:04 x11: Don't include X11/extensions/extutil.h We don't use it, it was a leftover from 1.2, I think, and it doesn't exist on Solaris, so this should hopefully fix the build there. This also means we don't need the configure/cmake checks for SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also. Fixes #1666.
Sam Lantinga ff1b5e1b 2021-07-24T15:10:57 Implemented the window flash operations for X11
Kyle Schaefer c289bad9 2021-03-22T11:22:31 In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale.
Sylvain 62a562de 2021-05-12T23:37:18 X11: use x11sym loaded functions (see bug #3978)
ReNoM de6d2902 2021-04-19T21:48:11 Fix keymap updating for X11 backend
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Dmitry V. Levin 2b1edf41 2020-01-04T11:05:06 X11_InitKeyboard: do not call XAutoRepeatOn unnecessarily Use XGetKeyboardControl to initialize the current XKeyboardState, and skip XAutoRepeatOn invocation if global_auto_repeat is AutoRepeatModeOn. This fixes SDL2 when the X11 client is untrusted.
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ryan C. Gordon 1ec56f73 2018-10-20T21:35:48 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat. It needs to use Bool (which is an int) and not BOOL (which is CARD8), which causes problems on platforms with different byte order and alignment, etc. Fixes Bugzilla #4326.
Sam Lantinga 5febdfce 2018-09-24T11:49:25 Fixed whitespace
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga 0782f9be 2017-09-05T08:24:38 Fixed bug 3273 - Fix for slow video subsystem initialization when using XRandR. Mart?n Golini I'm having a very slow initialization of the video subsystem that locks the window creation for about 500 ms ( tested in at least 4 different systems ). What i found is that X11_InitModes_XRandR is using XRRGetScreenResources, that explicitly ask to poll the hardware for changes. This is not really necessary since if the data is already available you can use XRRGetScreenResourcesCurrent. I attached a tentative patch that fix this issue. With the patch there's no lock when the subsystem is initialized and the window creation is instant in my applications. The patch only uses XRRGetScreenResourcesCurrent in X11_InitModes_XRandR but it could be potentially used in X11_GetDisplayModes and X11_SetDisplayMode.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga d0c8bf7f 2016-11-01T10:48:59 Patch from Tapani P?lli to fix a memory leak in X11_InitKeyboard Patch uses XkbFreeKeyboard to free the memory returned by XkbGetMap. Earlier implementation called XkbFreeClientMap which frees all the maps but not data->xkb structure itself, XkbFreeKeyboard will free maps and the structure.
Alex Baines 5fe98497 2016-10-28T01:28:58 Fix double events / no repeat flag on key events when built withoutibus/fcitx Uses XkbSetDetectableKeyRepeat, and falls back to forcing @im=none if it's not supported.
Sam Lantinga 5af67f49 2016-10-17T21:37:26 Fixed bug 3458 - x11: reset deadkeys in StartTextInput/StopTextInput Eric Wasylishen The patch makes StartTextInput/StopTextInput call Xutf8ResetIC ( https://www.x.org/releases/X11R7.5/doc/man/man3/XmbResetIC.3.html ) on the XIC of all SDL windows. This fixes my use case in Quakespasm (Ubuntu 16.04, system keyboard layout set to German. Type the '^' dead key, which opens Quakespasm's developer console and calls SDL_StartTextInput, then press 'e'. I expect the dead key to be ignored.) Also, here is a patch for sdl2's "checkkeys" for testing this: https://bugzilla-attachments.libsdl.org/attachment.cgi?id=2451
Alex Baines 752931d8 2016-10-03T11:35:34 Improve X11 key handling when XKB isn't available + add xvnc scancodes. Based on a patch by Bill Lash (see bug 3094).
Sam Lantinga 359f59ae 2016-10-01T14:22:10 Fixed bug 3130 - Spacebar not responding Alex Baines Make sure group is valid before passing it to XkbKeysymToKeycode.
Ryan C. Gordon b2510d9c 2016-09-29T23:01:43 x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!). Fixes Bugzilla #3272.
Ryan C. Gordon df4be2f2 2016-02-18T23:27:58 x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Alex Baines 7543092a 2015-09-30T04:16:09 Call setlocale + XSetModifiers before XOpenIM, Work around ibus+xim duplicate events.
Jason Wyatt fb37956d 2015-08-14T16:23:31 Supply current group when translating X11 Keycodes to Keysyms.
Ryan C. Gordon c67213f3 2015-08-07T01:02:35 X11: Fixed XRandR display detection. Previously this only worked on X11 when Xinerama was carrying the weight. Fixes Bugzilla #3062.
Ryan C. Gordon 20ec1377 2015-06-30T14:41:17 X11: Call XRefreshKeyboardMapping() when we get various MappingNotify events. According to the Xlib docs, you need to do this or Xlib's internal state gets out of sync.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon e3f4ca0d 2015-06-08T01:13:51 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. This was the only thing that made SDL_config.h generate differently between 32 and 64-bit versions of Linux, so instead we force a function cast in our X11 code to match our dynamic loader version, which removes the compile error on some machines that prompted this test in the first place. Xlib never wrote to this data, so if you're on an older Xlib where this param wasn't const, your data should still be intact when we force the caller to think it was actually const after all. Fixes Bugzilla #1893.
Ryan C. Gordon 2a757825 2015-05-28T00:30:21 X11: Add Xdbe support to message boxes (thanks, Melker!). Without this, message boxes with a lot of text will noticibly flicker as you mouse over buttons. Fixes Bugzilla #2343.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.