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428cfddb
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2020-03-04T14:59:44
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Fixed crash when a controller is disconnected while rumble is pending
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81256207
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2020-02-07T11:02:34
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Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
meyraud705
Dualshock4 on bluetooth need 78 bytes for the rumble data while SDL_HIDAPI_RumbleRequest can only hold 64 bytes.
'volatile' is not meant for thread synchronization.
The list of rumble request could grow infinitely if user call SDL_JoystickRumble too much. The documentation says "Each call to this function cancels any previous rumble effect", so overwriting pending request seem like a good idea.
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1d1a35ef
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2020-02-04T16:05:39
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Fixed Visual Studio build
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1bd12026
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2020-02-04T15:42:49
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Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
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02108cf7
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2020-02-04T15:27:25
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Added missing files from previous commit
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