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2481ab93
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2019-12-19T15:58:16
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Fixed compiler warning
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e22e77da
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2019-12-19T15:01:35
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Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
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15d30298
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2019-12-19T15:01:32
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Added support for wireless Xbox 360 controllers using the HIDAPI driver
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e7f7e3f4
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2019-12-19T15:01:30
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Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers
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0352814a
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2019-12-13T16:07:25
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Added general remapping of controller manufacturer
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0f529160
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2019-12-11T17:47:01
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Added custom names for some controllers
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e029fdbb
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2019-12-11T17:46:59
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Shorten "Performance Designed Products" to "PDP"
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8b50dcb2
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2019-12-11T17:46:54
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Use the controller product string instead of hard-coding controller names
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3469481e
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2019-12-10T10:00:49
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Don't include the manufacturer if it's already included in the product string
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36265063
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2019-12-09T13:54:03
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Added some missing Xbox controller names
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43cb7b3c
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2019-11-27T12:38:51
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Added support for the Hori Fighting Commander
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a76e5474
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2019-11-27T12:38:48
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Added support for the PowerA XB1 Fusion Fight Pad
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a5e6b87c
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2019-11-26T08:35:41
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Added support for a variant of the PowerA FUSION Pro Controller
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f3d95396
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2019-11-25T15:02:54
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Added some missing controller names
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8243a3e8
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2019-11-25T15:02:50
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Added support for the Hyperkin X91
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1e24a151
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2019-11-18T11:51:39
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Added names for some missing Xbox controllers
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cf33f1f0
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2019-11-13T21:53:01
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Added a utility function to simplify the hint handling logic
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9da4bfc1
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2019-10-22T10:57:07
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Added support for the Power A Nintendo Switch Enhanced Wireless Controller
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c10a8742
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2019-07-31T10:20:37
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Make sure HIDAPI is initialized whenever we call HIDAPI_IsDevicePresent()
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c172f36b
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2019-07-31T11:14:48
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joystick: Ensure HIDAPI is initialized before calling it
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dc714389
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2019-07-25T15:21:44
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Don't call hid_enumerate() if the HIDAPI drivers are all disabled
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be6cda9f
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2019-06-19T15:54:21
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Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
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82af4276
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2019-06-08T13:36:59
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hidapi: Use GameCube adapter controller port for player index
The Nintendo USB GameCube adapter has four controller ports. Return
the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and
SDL_JoystickGetDevicePlayerIndex().
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c5286156
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2019-03-12T20:27:54
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hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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14c55ac8
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2018-10-26T20:20:28
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This change looks okay in the general case.
If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem.
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be8ef94f
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2018-10-26T14:43:39
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hidapi: Don't run a separate event loop for device notifications.
Fixes Bugzilla #4286.
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14329256
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2018-10-25T16:53:14
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Generalized the XInput user index into a player index
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19445561
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2018-10-02T20:51:33
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Make sure we don't read and write to HIDAPI at the same time, it's not thread-safe on Windows
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870c44bf
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2018-09-25T09:20:56
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safer this way, just in case..
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cd90e2ca
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2018-09-24T16:33:14
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Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer
hidapi dynamic udev initial patch
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6a7b0c27
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2018-09-14T12:41:29
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Fixed crash launching under Steam on Mac OS X
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33381d3d
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2018-09-07T11:03:24
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hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
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34237b80
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2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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16ccff3c
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2018-08-29T20:23:36
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Fixed whitespace
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3f5ff751
|
2018-08-15T23:14:43
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Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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63107524
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2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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0903e835
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2018-08-15T19:53:31
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Use SDL specific window class to avoid conflicting with Steam
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c8866658
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2018-08-15T19:53:30
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Catch device removal as well as device arrival on Windows
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641c674f
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2018-08-15T19:53:28
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Turned off debug messages
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51902010
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2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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dfbd7f65
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2018-08-15T19:53:24
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Fixed Mac OS X build
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ec74c318
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2018-08-15T19:53:22
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Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
We'll only enumerate devices when we get notification that the system devices have changed
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ab07ce11
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2018-08-09T16:04:30
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Don't update the device list for devices we know aren't supported
This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
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888bf1af
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2018-08-09T16:03:50
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Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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