VisualC


Log

Author Commit Date CI Message
Sam Lantinga b79e7f32 2014-07-03T15:39:55 Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
Sam Lantinga 9e2a2639 2014-06-23T10:09:13 Added names for some theme related windows messages
Sam Lantinga ab4f1aaa 2014-06-15T10:42:28 Fixed Visual Studio 2008 projects Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects
Sam Lantinga be74705f 2014-06-08T12:00:29 Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions.
Sam Lantinga 85cae478 2014-06-07T21:58:18 Updated projects for Visual Studio 2010, 2012 and 2013 * Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 20680d7d 2014-03-29T12:27:02 Added testrumble to the Visual Studio 2013 solution
Andreas Schiffler f018ca46 2014-03-19T21:39:55 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
Sam Lantinga 2c558ca2 2014-03-10T17:19:19 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
Sam Lantinga cb7a408f 2014-03-10T05:37:25 testoverlay2 depends on SDL2, SDL2main, and SDL2test
Sam Lantinga 1e6ac691 2014-03-10T03:59:47 Added testoverlay2 to the Visual Studio 2013 solution
Sam Lantinga 1a35f32b 2014-03-10T01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
Sam Lantinga 360f1101 2014-03-09T10:37:45 Visual Studio 2013 project updates
Gabriel Jacobo ea71a5e0 2014-02-20T17:03:55 Fixes #2408, VS2013: several projects of release build are not built Patch by Hiroyuki Iwatsuki
Gabriel Jacobo e3f0d53b 2014-02-19T11:03:03 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
Ryan C. Gordon 090327e7 2013-12-09T16:03:18 Implemented the Dynamic API magic.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo 61959aa6 2013-11-22T13:24:53 OpenGL ES support for Windows
Sam Lantinga 5a68214b 2013-11-16T12:11:19 Fixed bug 2232 - Version Mismatch in VS2013 Solution File Joe LeVeque Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
Apoorv Upreti 1c138785 2013-11-14T22:19:07 Fixed visualtest build on VS2012 SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
Sam Lantinga b7553ae7 2013-11-10T11:51:06 Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
Ryan C. Gordon 52069757 2013-11-10T00:32:23 Added Apoorv Upreti's GSoC2013 work: visual test suite. See visualtest/README.txt for details.
Sam Lantinga 64e1b1ca 2013-10-14T09:14:09 Fixed project conflict during commit
Sam Lantinga e7e86c6d 2013-10-14T08:56:45 Adding static lib to SDL builds on Windows. CR: SamL
Ryan C. Gordon 2dd7091e 2013-08-20T19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Andreas Schiffler 65728477 2013-08-14T23:30:10 Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.