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f71178a1
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2023-02-09T12:05:46
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Fixed MFI controller being opened while HIDAPI controller was being opened
This was the callstack:
frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
frame #29: 0x0000000100004524 testgamepad`loop + 40
frame #30: 0x00000001000063d8 testgamepad`main + 2140
(cherry picked from commit a9650d440a862b86dc5722a402b06bf2bbbec527)
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15a98909
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2022-11-05T16:44:52
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Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate()
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f6b1e028
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2022-10-29T10:42:48
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Allow vendor matching for hid_enumerate() on all backends
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aa2e2f48
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2022-09-22T18:22:17
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Make sure HID devices can be opened before making them available to the application
This prevents a number of issues where devices are enumerated but not actually able to be opened, like https://github.com/libsdl-org/SDL/issues/5781.
We currently leave the devices open, allowing us to more easily do controller feature detection, protocol negotiation, detect dropped Bluetooth connections, etc. with the expectation that the application is likely to open the controllers shortly.
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99e85cc2
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2022-09-22T10:10:20
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Accidentally reverted https://github.com/libsdl-org/SDL/commit/172865ff137532123ec06177119be163ba1811f5
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6cbdc666
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2022-09-22T09:05:06
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Fixed use of uninitialized 'size' variable (thanks @ozkan!)
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910d499c
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2022-09-16T09:19:20
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Fixed comment typo
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172865ff
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2022-09-16T09:16:18
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Don't enumerate HID devices on macOS if we don't have input monitoring permissions
Unfortunately the only way to detect this is to actually try opening a device, so we wait until the application tries, and then stop enumerating afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/5781
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679582e7
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2022-08-25T11:07:20
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Fixed crash if there are no devices available
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6c536afd
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2022-06-27T15:43:17
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Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
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4fe7b2cb
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2022-03-24T11:00:43
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static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.
Reference issue #4600.
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09b652b7
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2022-03-09T13:54:23
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Make sure the string properties are actually strings (thanks Nat!)
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14db417e
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2022-03-08T21:32:27
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Reenable getting the serial number on macOS
We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
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c3ca3445
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2022-03-08T18:56:49
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Prefer HIDAPI on macOS, as that has extended functionality
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343fa612
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2021-11-20T13:17:59
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hid: fix inconsistent indentation
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db60b271
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2021-11-20T13:13:17
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hid: Only enumerate IOHIDDevices that are likely to be joysticks
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887
Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
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5b646cd1
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2021-11-07T22:58:44
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Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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db18764e
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2021-10-01T16:27:59
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Use correct relative include path
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814285d6
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2021-06-23T09:19:02
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Workaround for crash on Apple Mac M1 hardware
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6de33c09
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2021-06-03T09:05:33
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Clarify why we're skipping Game Controller framework supported devices in hid.c
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28da6c5d
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2021-05-27T14:42:03
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Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices.
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1133ea03
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2021-03-22T19:18:57
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Fixed crash on macOS when AirPods are connected
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43aa1fa9
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2020-01-18T11:21:14
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Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
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98ce0e50
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2019-12-30T11:09:03
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Removed unnecessary setlocale() on Mac
https://github.com/signal11/hidapi/commit/240bad3b669ad4874c8aa2d68e18e82232d63e35
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f21e1727
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2019-12-20T22:25:49
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Use IOHIDManagerRegisterDeviceRemovalCallback() to monitor for HID removal
The function we currently use, IOHIDDeviceRegisterRemovalCallback(), often
fails on Catalina with a "__CFRunLoopModeFindSourceForMachPort returned NULL"
error message. Once a removal callback is missed, we will eventually crash when
the joystick is closed attempting to use the invalid IOHIDDeviceRef.
https://forums.developer.apple.com/thread/124444
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738dff4b
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2019-07-25T08:05:13
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hidapi: Update repository URLs
Upstream hidapi has been re-homed. Update the repo URLs to help guide folks
where to contribute fixes.
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0e9560ae
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2019-07-23T14:41:00
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hidapi: Zero out new hid_device_info structs
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52e62329
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2019-07-17T16:47:19
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Fixed build error
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1dc24160
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2019-07-17T16:47:13
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Add linked list of opened HID devices to prevent accessing already freed devices in device removal callback that is sometimes called even after being unregistered
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b08bdc44
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2018-10-26T09:27:31
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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5dfa4043
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2018-08-20T21:19:17
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Fixed warnings building on Mac OS X 64-bit
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4f41f07d
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2018-08-09T16:05:48
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Added missing files from previous commits
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