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67ed8943
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2017-01-01T19:10:36
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Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit
kaisyu
In case of OpenGLES, the sequences of loading and unloading driver library should be like that:
SDL_Init
...
SDL_GL_LoadLibrary
SDL_EGL_LoadLibrary
...
SDL_Quit
...
SDL_GL_UnloadLibrary
SDL_EGL_UnloadLibrary
...
However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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97d05b0d
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2016-12-09T05:12:27
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Fixed a bunch of SwapWindow calls that needed their return value updated
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524bf3c2
|
2016-12-09T01:47:43
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Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
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82c94a3f
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2016-08-03T22:32:20
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PSP: Fixed memory leak if video init failed.
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d478f26e
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2016-07-18T22:03:47
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Updated comments in video implementations.
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9b4db2b8
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2016-04-12T18:11:36
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Patched to compile on various platforms.
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c61675dc
|
2016-04-12T16:45:10
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threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
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12c78c5c
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2016-04-01T21:11:31
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PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
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42065e78
|
2016-01-02T10:10:34
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Updated copyright to 2016
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212e9963
|
2015-08-24T22:35:01
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PSP: Replaced use of SDLKey with SDL_Keycode.
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991feafa
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2015-08-24T22:31:36
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PSP: Fixed a syntax error.
Found by Cppcheck.
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0e45984f
|
2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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