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d4794028
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2021-01-22T08:45:38
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Fixed build
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9e45372a
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2021-01-21T22:47:37
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Fixed build on Android and iOS
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bf53651d
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2021-01-21T22:32:17
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Make sure we only do GameCube adapter initialization if we were able to load libusb
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3527b494
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2021-01-21T22:30:34
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Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
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c8a64ad9
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2021-01-07T10:23:55
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Fixed building when SDL_LIBUSB_DYNAMIC is defined
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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ff913a22
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2020-12-23T16:16:55
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Fixed compile warnings on platforms without hidapi support
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047b20e3
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2020-12-23T16:11:16
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Fixed compile warnings on platforms without hidapi support
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706f6375
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2020-12-13T01:58:05
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Fixed build for platforms with only libusb hidapi implementations
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43aad966
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2020-12-08T19:03:50
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Fixed bug 5222 - Crash when running with -DHIDAPI=ON
Mathieu Eyraud
SDL dynamically loads libusb but does not check the return value of 'SDL_LoadFunction'.
Also libusb is loaded and initialized several time because 'SDL_hidapi_wasinit' is never set to true.
I made a patch if you want to test:
- check that 'hid_init' is called once and only once,
- check return value of 'hid_init',
- check return value of 'SDL_LoadFunction',
- check return value of 'SDL_malloc',
- add some debug logging.
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59f28b7f
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2020-12-03T18:17:01
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Fixed whitespace
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9fc4a4c9
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2020-11-24T22:25:26
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Revamped Xbox One HIDAPI init sequence
Added support for querying the controller serial number on newer firmware
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5b3616c3
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2020-11-23T18:24:05
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Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
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69a8c846
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2020-03-04T09:42:08
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Fixed using more than one Xbox Bluetooth controller
Don't prevent duplicate devices using hidraw, instead libusb takes precedence and all hidraw devices that aren't handled by libusb are available
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bebc4867
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2020-03-01T17:53:30
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We already have a hidapi implementation for Windows, we don't need libusb
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43aa1fa9
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2020-01-18T11:21:14
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Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
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4e682461
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2020-01-17T10:43:14
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Reattach the kernel driver after closing USB controllers
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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4e1cc124
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2020-01-16T15:32:39
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Improved Xbox One controller initialization
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a9482a1d
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2019-12-30T09:44:32
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Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
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868551b1
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2019-12-20T21:00:16
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Fixed duplicate controller entries on Mac OS X when using libusb, due to the HID interface number not being available in the Mac OS X HID code.
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c5024a18
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2019-12-19T15:21:44
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Backed out debug code
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e22e77da
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2019-12-19T15:01:35
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Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
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4237b183
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2019-12-19T04:31:00
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Fixed compiler warning
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52b6ab21
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2019-12-16T17:11:23
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Added support for the SteelSeries Stratus Duo
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f7d82e56
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2019-07-31T12:20:55
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hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends.
This is currently supported on Linux and macOS. iOS and Android are not
supported at all, Windows support could be added with some changes to the libusb
backend. The Visual Studio and Xcode projects do not use this feature.
Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
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