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e714f659
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2018-08-07T12:06:31
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haptic: Fix initial detection of haptic devices on Linux system
SDL_UDEV_Scan must be called during SDL_SYS_HapticInit to ensure devices
outside of the 0-31 range are added to the list of haptic devices.
Fixes Bugzilla #3923.
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0a7faa4a
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2018-05-04T21:58:39
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Fix Linux haptic scaling, add 2.1 FIXME
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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22c221f3
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2017-06-11T22:30:58
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linux: Changed internal functions to be static.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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97aa5775
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2016-11-16T22:08:51
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Fixed empty parameter list in signatures of internal functions.
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4743b55c
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2016-07-20T21:01:14
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Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
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7605ccf6
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2016-01-05T02:29:16
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Use SDL's stdinc functions instead of C runtime calls.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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c2f03948
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2015-09-30T15:38:30
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Fix crash on controller hotplug on linux.
CR: Sam
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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0c3830a9
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2015-06-16T00:57:45
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Haptic/Linux: Keep track of device numbers properly to track duplicates.
Fixes Bugzilla #3014.
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e3df6d5e
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2015-06-14T19:21:13
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Fixed bug 2953 - Crash due to a bad cleanup in the SDL_SYS_HapticQuit function
Technically this is caused by the haptic devices not being closed at quit time, which we need to fix anyway, but this is a bandaid for now.
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86e9ab79
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2015-06-08T20:46:09
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Linux: Fixed not needed call to close() on error.
It was called if file descriptor was none and -1.
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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a3097559
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2015-02-19T13:11:19
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Remove unnecessary parentheses and an unnecessary free() of a NULL pointer.
(Thanks, Simon!)
Fixes Bugzilla #2881.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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4f26e776
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2014-12-04T21:41:30
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Replaced free() with SDL_free() because related allocation also uses wrapper.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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265b219e
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2014-11-29T11:51:13
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Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft
Remove the dependency of the calculation of Linux "phase" on "period",
currently the "phase" parameter is interpreted as a time shift, instead of a phase shift.
The Linux input documentation is not clear about the exact units of the "phase" parameter (see http://lxr.free-electrons.com/source/include/uapi/linux/input.h?v=3.17#L1075 ),
but we're about to standardize the 'phase shift' interpretation into the Linux input documentation,
since this will ease the job of a driver to recalculate the effect's state when the user dynamically updates the "period" parameter.
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ef8c3d89
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2014-11-29T11:48:43
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Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification
Elias Vanderstuyft
It's not obvious from the general "haptic direction" description what the SDL direction actually means in terms of force magnitude sign,
currently its meaning is only reflected by the example.
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
|
2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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57db2790
|
2014-08-16T16:47:42
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Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.
Thanks, Elias!
Partially fixes Bugzilla #2686.
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a2622ce6
|
2014-08-16T16:42:55
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Haptic: Explicitly avoid floating point arithmetic if it's not needed.
Thanks, Elias!
Partially fixes Bugzilla #2686.
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1db581b4
|
2014-08-16T16:41:25
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Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!
Partially fixes Bugzilla #2686.
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3e27013b
|
2014-08-16T16:40:01
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Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)
Thanks, Elias!
Partially fixes Bugzilla #2686.
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f8b75b1a
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2014-06-21T20:40:00
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Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
Zachary L
SDL_hapticlist and SDL_hapticlist_tail are not set correctly when quitting the subsystem. This matters because they are represented as global variables. In the case you quit and reinitialize the subsystems, problems with dangling pointers arise.
For instance, SDL_hapticlist_tail will not be null on second initialization and because of the check on line 298, it will fail to set SDL_hapticlist appropriately. This can cause a few things to go wrong, like feeding SDL_strcmp a null fname which can cause a segfault.
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3dcb451f
|
2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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1084421c
|
2014-02-24T10:25:02
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Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
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56979749
|
2014-02-06T10:00:45
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Fixed a typo.
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a09548eb
|
2014-02-06T09:35:44
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Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
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f3e6a0a7
|
2014-02-06T09:11:05
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fix indentation and spaces
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5fb0be30
|
2014-02-04T15:44:09
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|
Rework haptic backend to properly support hotplugging of haptic devices.
* currently only linux backend updated.
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58edac3e
|
2014-02-02T00:53:27
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|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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f848adff
|
2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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|
7e1289af
|
2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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79499898
|
2013-08-28T17:12:07
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Fixed comment typo.
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1e49b1ed
|
2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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|
695344d1
|
2013-08-21T09:43:09
|
|
OCD fixes: Adds a space before */
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|
dad42067
|
2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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