docs


Log

Author Commit Date CI Message
Charlie Birks 90e302d0 2017-02-17T10:13:10 Remove link to emscripten tests Not updated since early port. Also stopped working when Dropbox stopped allowing HTML to be parsed.
Ryan C. Gordon 8ad131b7 2017-02-16T13:55:12 readme: more HTTPS changes.
Philipp Wiesemann 330f2911 2017-01-22T22:15:24 WinRT: Fixed typo in README.
Philipp Wiesemann a812b4eb 2017-01-14T21:35:18 Changed Bugzilla link in README.md to HTTPS like in BUGS.txt.
Ryan C. Gordon 53588ff6 2017-01-08T14:16:19 README-linux: added notes about libsamplerate.
Philipp Wiesemann 6f1f77b2 2016-10-30T21:01:33 Fixed outdated info in README.
Sam Lantinga 54eb9067 2016-10-19T20:50:33 Fixed bug 3460 - docs/README-macosx.md: g++fat.sh should be g++-fat.sh in universal build command Elis?e Maurer I scratched my head for a while until I realized there's a typo in the command listed in the instructions for universal Mac builds: https://hg.libsdl.org/SDL/file/3a3a88db1fc2/docs/README-macosx.md#l24 It should say `g++-fat.sh` but instead it says `g++fat.sh`, which makes `./configure` fail with a C++ preprocessor error.
Philipp Wiesemann 1fd2646c 2016-10-15T20:01:50 Android: Split long line in README.
Sam Lantinga 42f85aa2 2016-10-08T11:30:07 Fixed building and using fcitx IME support on Linux
Sam Lantinga d3cbc664 2016-10-07T17:49:33 Fixed bug 2983 - Update Android.readme to include Tegra Graphics Debugger compatibility tip Michael Labb? NVidia has released some pretty nice Tegra profiling tools for their Android devices. The NVidia Tegra Graphics Debugger works by providing an interposer library that intercepts ES2 and EGL calls. You must link against these libraries. Unfortunately, this quietly fails with SDL2 because libEGL and libGLES2 are dynamically loaded with dlopen(). NVidia offers a secondary approach to using the Tegra Graphics Debugger: root your device and install a global interposer library. Almost no devs will try this first if they don?t have a rooted device. I propose an update to the Android readme that explains why the static linking approach recommended by NVidia doesn?t work.
Sam Lantinga 104c9541 2016-10-07T17:46:58 Converted README documentation to DOS text format
Ryan C. Gordon f33c58b0 2016-09-29T12:04:07 Updated Linux notes on building with Mir and Wayland support.
Philipp Wiesemann fc469f6f 2016-09-21T23:07:08 Mac: Fixed markdown formatting in README. The newlines were lost in doxygen output.
Philipp Wiesemann 45690115 2016-07-27T20:47:31 Fixed information in touch README and changed identifiers so doxygen links them.
Philipp Wiesemann 696867ee 2016-06-25T19:40:02 Mac: Updated file name in README.
David Ludwig 441359bd 2016-05-14T23:29:49 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Philipp Wiesemann fe4c3b29 2016-05-10T21:15:11 iOS: Added brackets to function names in README so that doxygen links them.
David Ludwig 46851a67 2016-04-17T22:56:20 WinRT: another README tweak
David Ludwig 937ae32c 2016-04-17T22:54:45 WinRT: README tweaks
Philipp Wiesemann ea86c01a 2016-04-14T21:10:57 Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
Philipp Wiesemann 3555e6e5 2016-04-01T21:10:43 Updated info about required Ubuntu version for Mir support in README.
Philipp Wiesemann 4011d991 2016-02-24T21:05:19 Fixed doxygen warnings about markdown formatting.
Philipp Wiesemann 5ba1fd9b 2016-01-01T17:41:11 Fixed typo in README for iOS.
Alex Szpakowski 4aae0290 2015-12-31T21:16:43 Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
David Ludwig 25abce51 2015-11-29T19:33:11 WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
Philipp Wiesemann d79bfa0d 2015-07-31T20:15:39 Added filesystem to list of paths in porting README.
Alex Szpakowski 6ea942da 2015-07-19T19:44:40 Added MSAA support for OpenGL ES contexts on iOS. Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
Philipp Wiesemann 9b6f159c 2015-06-26T20:11:41 Emscripten: Corrected build instructions in documentation. And fixed a typo.
Ryan C. Gordon 437a6d9d 2015-06-22T21:30:08 Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().