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a52d48c5
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2017-01-10T08:54:33
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Fixed bugs 2570, 3145, improved OpenGL ES context support on Windows and X11
Mark Callow
The attached patch does the following for the X11 and Windows platforms, the only ones where SDL attempts to use context_create_es_profile:
- Adds SDL_HINT_OPENGL_ES_DRIVER by which the application can
say to use the OpenGL ES driver & EGL rather than the Open GL
driver. (For bug #2570)
- Adds code to {WIN,X11}_GL_InitExtensions to determine the maximum
OpenGL ES version supported by the OpenGL driver (for bug #3145)
- Modifies the test that determines whether to use the OpenGL
driver or the real OpenGL ES driver to take into account the
hint, the requested and supported ES version and whether ES 1.X
is being requested. (For bug #2570 & bug #3145)
- Enables the testgles2 test for __WINDOWS__ and __LINUX__ and adds
the test to the VisualC projects.
With the fix in place I have run testdraw2, testgl and testgles2 without any issues and have run my own apps that use OpenGL, OpenGL ES 3 and OpenGL ES 1.1.
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13f2e542
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2017-01-07T19:55:29
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x11: make the X11 target work on macOS with Xquartz.
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45b774e3
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2017-01-01T18:33:28
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Updated copyright for 2017
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524bf3c2
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2016-12-09T01:47:43
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Fixed bug 3513 - SDL_GL_SwapWindow does not return error status
Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
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0d24495b
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2016-11-15T01:24:58
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Removed unused constants
Except for SDL_bmp.c where they are historically interesting and I've left them in.
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57d01d7d
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2016-11-13T22:57:41
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Patch from Sylvain to fix clang warnings
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a1f42765
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2016-11-01T10:46:47
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Patch from Tapani P?lli to fix a memory leak in X11_GL_CreateContext
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d7b9d321
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2016-05-20T22:15:28
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X11: Fixed typos in error messages and source comments.
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e964d00f
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2016-05-11T21:11:12
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X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
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42065e78
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2016-01-02T10:10:34
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Updated copyright to 2016
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f5cf8676
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2015-07-28T00:12:50
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x11: Catch fatal X errors when calling glXMakeCurrent().
In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.
Fixes Bugzilla #3068.
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0e45984f
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2015-06-21T17:33:46
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Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
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