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a4f0daed
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2015-05-26T19:34:56
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EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension.
Fixes bugzilla #2994.
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80916e01
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2015-05-26T11:38:04
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Cocoa: Fixed relative mouse mode when app loses/regains focus (thanks, Eric!).
Fixes Bugzilla #2718.
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b11b3493
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2015-05-26T11:08:30
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Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!).
Fixes Bugzilla 2669.
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bb437f02
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2015-05-26T11:01:19
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Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!).
Fixes Bugzilla #2644.
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aba4d783
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2015-05-26T10:25:15
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Don't look for (and fail without) glGetIntegerv() until we need to.
Fixes Bugzilla #2615.
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22704ac2
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2015-05-26T09:55:41
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Cocoa: don't fail outright if we see an unknown display format.
Just treat it as ARGB8888.
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2c4a6ea0
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2015-05-26T06:27:46
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Updated the copyright year to 2015
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240a3fbf
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2015-05-16T16:55:56
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iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
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a54d038b
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2015-05-16T21:15:27
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Emscripten: Fixed wrong source comment and updated web link.
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afc97cbd
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2015-05-14T14:40:56
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Fix duplicate raw mouse events with XInput2
Make XGrabPointer calls in X11_SetWindowGrab and X11_CaptureMouse
consistent by passing False to owner_mask along with proper event_mask.
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1c6ea0f2
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2015-05-13T22:39:32
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Added a userdata parameter to SDL_SetWindowsMessageHook()
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7de242e7
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2015-05-13T22:39:20
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Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
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f1a7c00d
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2015-05-11T21:03:36
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Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code.
Improved the code style consistency of SDL_egl.c.
Fixes bugzilla #2865.
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3f51758e
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2015-05-06T21:10:48
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Emscripten: Fixed touch coordinates not being normalized.
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ac27b511
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2015-05-06T12:54:51
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Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts.
Fixes bugzilla #2060.
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4fc40266
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2015-05-05T19:01:55
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Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
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d1372bb9
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2015-05-05T16:20:11
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Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
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d603bb30
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2015-05-05T16:16:10
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Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Fixes bug #2967.
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74d83ead
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2015-05-04T21:47:40
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Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
id.zeta
The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.
The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
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589c46dd
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2015-05-01T01:20:28
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X11: send keypress events before textinput events.
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d9d1a1b9
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2015-04-26T13:53:46
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X11: Use our own cut-buffer for intermediate clipboard storage.
XA_CUTBUFFER0 is not defined for holding UTF8 strings.
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b72938c8
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2015-04-20T12:22:44
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Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
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