src


Log

Author Commit Date CI Message
Ryan C. Gordon a823982e 2015-01-05T01:41:42 Clang static analysis builds should use C runtime directly. This is a little macro magic to use malloc() directly instead of SDL_malloc(), etc, so static analysis tests that know about the C runtime can function properly, and understand that we are dealing with heap allocations, etc. This changed our static analysis report from 5 outstanding bugs to 30. 5x as many bugs were hidden by SDL_malloc() not being recognized as malloc() by the static analyzer!
Ryan C. Gordon 2a1e4223 2015-01-05T01:07:36 Dynamic API: don't leak if a library loaded but didn't have the entry point.
Philipp Wiesemann f5fa9a59 2014-12-31T21:00:32 Removed unused enumeration and constant from internal header file.
Ryan C. Gordon 16f3cbfc 2014-12-26T23:16:54 Cleaned up some compiler warnings.
Ryan C. Gordon f5bbbe41 2014-12-26T22:30:19 GLES2: Only use VBOs for Emscripten (for now). This is causing a regression on actual iOS hardware, which we should revisit after 2.0.4 ships.
Philipp Wiesemann d8c60342 2014-12-26T20:11:28 Added three missing checks for return values of SDL_calloc().
Philipp Wiesemann f4dcc246 2014-12-25T22:43:17 Changed Emscripten entry in gamecontroller database to allow sorting by script.
Philipp Wiesemann 22855927 2014-12-25T22:08:48 Removed unnecessary call to SDL_free().
Philipp Wiesemann 79b3221b 2014-12-25T22:03:07 Fixed compile warnings about unused variables. Found by buildbot.
Ryan C. Gordon fe40a172 2014-12-18T00:19:52 Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)
Sam Lantinga 708a43f5 2014-12-13T13:20:19 Treat any key device as a keyboard This matches commit d325f1bbbab4 for when udev is not running
Philipp Wiesemann e2a5c1d2 2014-12-11T23:38:02 Removed extern declaration of not existing SDL_numhaptics from internal header.
Philipp Wiesemann 0f87761b 2014-12-10T21:20:41 Removed dependency to stdbool.h in implementation file for Android. This reduced mixing of different types in the file (bool, jboolean, SDL_bool).
Philipp Wiesemann fbbd5932 2014-12-09T22:49:16 Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported Jonas Kulla I don't see a reason why this shouldn't be exported. Currently a strip -s on the final application library eats it.
Philipp Wiesemann a830fbc7 2014-12-06T00:17:52 Fixed warnings about possible loss of data in conversion.
Philipp Wiesemann 4f26e776 2014-12-04T21:41:30 Replaced free() with SDL_free() because related allocation also uses wrapper.
Philipp Wiesemann 8dc56f2b 2014-12-04T21:33:59 Corrected header file guard comment.
Edward Rudd 73daadb7 2014-12-03T12:23:17 switch to use SDL_PRI* macros for long long formatting everywhere.
Edward Rudd 7810d198 2014-12-03T11:04:07 fix incorrect struct member name in test code for wheel direction
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Edward Rudd bd4dd2b5 2014-11-23T21:10:55 update logging of events in test core - log unknown as HEX instead of int (makes it easier to identify) - add dollar gesture and multi gesture events - add scroll reverse for mouse wheel
Edward Rudd 5b5823ee 2014-11-23T21:09:54 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event