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67cb3874
|
2022-08-12T20:51:28
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|
Fixed potential uninitialized variable usage
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|
51f75b8b
|
2022-07-04T16:42:46
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|
Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
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12f14bdb
|
2022-06-18T07:02:38
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|
Fixed digit count in sscanf, e.g. "%1x"
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|
ae7446a9
|
2022-06-15T20:48:54
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|
stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.
This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
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74bcc5a0
|
2022-05-05T02:23:05
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|
stdlib: Add `SDL_utf8strnlen`
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|
8cd908e0
|
2022-05-06T10:51:55
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|
Fixed building with Visual Studio 2013
Added SDL_vacopy.h since it needs to be included after Windows headers
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|
97774cdf
|
2022-04-29T14:01:03
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|
Move in va_copy() define block from stdlib.
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|
25203222
|
2022-02-05T11:01:25
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|
optimize the SDL_str(case)cmp functions
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|
aec58d82
|
2022-02-05T10:56:43
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|
make SDL_strcasecmp standard compliant
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|
bdafe1e0
|
2022-03-04T11:01:55
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|
Fixed whitespace
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|
0abc0a6f
|
2022-01-12T20:37:32
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|
SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit.
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|
d37c9777
|
2022-01-12T06:48:00
|
|
haiku: updated for Haiku
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|
120c76c8
|
2022-01-03T09:40:00
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|
Updated copyright for 2022
|
|
ab6d0d4d
|
2021-12-28T15:58:15
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|
Fixed undefined behavior in SDL_memset() (thanks andrewrk!)
Fixes https://github.com/libsdl-org/SDL/issues/5147
|
|
840339c4
|
2021-12-18T14:01:02
|
|
SDL_utf8strlcpy: store trailing_bytes explicity as unsigned type.
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|
507d4bcd
|
2021-12-18T14:01:02
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SDL_utf8strlen: run bit-test explicitly on unsigned char
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|
3bf7994f
|
2021-09-27T14:38:12
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|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
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abc12a83
|
2021-11-11T15:58:44
|
|
Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa3914a98667f212e79b4f0b9453203d656.
This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
|
|
66a08aa3
|
2021-09-27T14:38:12
|
|
Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.
So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).
Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).
All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
|
|
dc4c7d95
|
2021-11-10T09:48:49
|
|
Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer
Fixes https://github.com/libsdl-org/SDL/issues/4940
|
|
e8731933
|
2021-11-09T13:32:28
|
|
Fixed warning: macro is not used
|
|
3acb1725
|
2021-11-07T12:26:39
|
|
stdlib: SDL_snprintf now adds decimal places for ("%f", 0.0).
This patch was from @Markvy (thanks!).
Fixes #4795.
|
|
3ea35fe5
|
2021-10-04T21:32:00
|
|
fix SDL_atoi()
fixes https://github.com/libsdl-org/SDL/issues/4811
|
|
4ec259a7
|
2021-09-22T19:06:11
|
|
Fixed building on Visual Studio 2013 and older
|
|
25a614bc
|
2021-09-14T20:37:35
|
|
Add SDL_asprintf and SDL_vasprintf
|
|
79b0aae8
|
2021-09-22T11:42:10
|
|
The return value of SDL_snprintf is the number of characters that would have been written.
Fixes https://github.com/libsdl-org/SDL/issues/4762
|
|
a91ab883
|
2021-08-06T12:28:03
|
|
Fixed building on Windows with cmake, ninja, and clang
|
|
9130f7c3
|
2021-01-02T10:25:38
|
|
Updated copyright for 2021
|
|
f487d63a
|
2020-12-03T18:16:56
|
|
Fixed crash when printing NULL wide character string
|
|
46a84478
|
2020-11-24T12:43:01
|
|
Added SDL_wcscasecmp() and SDL_wcsncasecmp()
|
|
e410b34f
|
2020-07-24T22:24:03
|
|
stdlib: Corrected implementation of SDL_wcsncmp.
It was a copy/paste of SDL_strcmp, apparently, not SDL_strncmp, so it ignored
the maxlen parameter.
Thanks to Jack Powell for pointing this out!
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
65096446
|
2019-11-20T16:42:50
|
|
Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp()
|
|
b458d7a2
|
2019-10-30T15:13:55
|
|
Readability: remove redundant cast to the same type
|
|
4001e6b3
|
2019-09-26T13:44:49
|
|
stdlib: Patched to compile.
|
|
987aa311
|
2019-09-26T12:55:05
|
|
stdlib: Try to coerce VS2019 to not replace some loops with memset() calls.
Fixes (?) Bugzilla #4759.
|
|
2ea0ec62
|
2019-07-31T00:07:15
|
|
better readability..
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
9e8e0fb7
|
2018-09-28T20:48:18
|
|
Fixed bug 4283 - SDL's version of memset is different from libc's
janisozaur
memset's documentation reads:
* The memset() function shall copy c (converted to an unsigned char) into each of the first n bytes of the object pointed to by s. (http://pubs.opengroup.org/onlinepubs/9699919799/functions/memset.html)
* Sets the first count characters of dest to the character c. (https://msdn.microsoft.com/en-us/library/1fdeehz6.aspx)
* write a byte to a byte string (https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man3/memset.3.html)
The highlight here is they all mean a single _byte_, even though memset receives a parameter of type int, which can hold more data than a single byte. SDL's implementation of memset, however, does not clear any of the higher bits, causing an erroneous behaviour when passed an argument bigger than 0xff.
|
|
31596f23
|
2018-09-29T01:24:10
|
|
SDL_vsnprintf: implemented '+' flag for signed integers printing.
it is, of course, ignored for %u, %x, %o and %p.
|
|
49803c86
|
2018-09-29T00:51:24
|
|
SDL_vsnprintf: fix numerics if both zero-padding and a field are given.
it used to place zeroes between the sign and the number. (space-padding
from within SDL_PrintString() seems OK: spaces are added before sign.)
also fixed the maxlen handling if the number has a sign.
|
|
bb5516ac
|
2018-09-27T09:37:36
|
|
SDL_vsnprintf() updates for zero-padding:
- remove force-enabling of pad_zeroes for %u for compatibility
(was added in https://hg.libsdl.org/SDL/rev/701f4a25df89)
- ignore pad_zeroes for %s and %S
- ignore pad_zeroes for %d, %i and %u if a precision is given
|
|
6eeb8593
|
2018-09-27T01:10:50
|
|
SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning
|
|
5342ae2b
|
2018-09-27T01:00:50
|
|
SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset()
|
|
d2131ac1
|
2018-09-27T00:32:15
|
|
SDL_vsnprintf: implement precision for the integral value printers.
|
|
ffc19ee2
|
2018-09-26T20:47:34
|
|
SDL_string.c: added comments to three SDL_FormatInfo members.
|
|
8743e975
|
2018-09-26T17:11:40
|
|
SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0.
|
|
69ab8541
|
2018-09-26T10:40:02
|
|
SDL_vsnprintf: string printer now honors the precision. (bug #4263.)
|
|
d0e9a364
|
2018-09-26T10:38:40
|
|
SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.)
|
|
d2042e1e
|
2018-08-09T16:00:17
|
|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
|
|
652d59fb
|
2018-05-10T09:02:39
|
|
make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
The change makes sure that SDL_vsnprintf() nul terminates if it is
using _vsnprintf() for the job.
I made this patch for Watcom, whose _vsnprintf() doesn't guarantee
nul termination. The preprocessor check can be extended to windows
in general too, if required.
Closes bug #3769.
|
|
3b4c2fdf
|
2018-02-13T08:13:29
|
|
Fixed bug 3947 - replace strlcpy with memcpy in SDL_strdup()
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
c1fd0fbb
|
2017-09-04T22:14:57
|
|
Fixed compiler warning with mingw-w64
|
|
f1829d95
|
2017-08-13T20:37:49
|
|
Added SDL_wcscmp()
|
|
affab6ad
|
2017-08-12T00:01:24
|
|
More fixes for the SDL_scanf code
|
|
441d9ba2
|
2017-08-11T19:36:12
|
|
Fixed bug 3341 - SDL_sscanf() problem
e_pluschauskas
Why does SDL_sscanf() always returns the number of format specifiers and doesn't implements standard C library behavior?
|
|
d4086e4a
|
2017-05-29T03:01:05
|
|
stdlib: added SDL_utf8strlen().
|
|
29a047df
|
2017-05-29T00:51:38
|
|
Fixed whitespace code style.
|
|
c93bca48
|
2017-02-14T02:49:08
|
|
stdlib: Fixed crash on SDL_snprintf("%s", NULL).
Like other C runtimes, it should probably produce the string "(null)".
This bug probably only affected Windows, as most platforms use their standard
C runtime's snprintf().
|
|
5cb1ca55
|
2017-01-18T11:57:27
|
|
Fixed building with mingw32
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
880842cf
|
2016-12-31T16:14:51
|
|
Fixed bug 3531 - internal SDL_vsnprintf implementation access memory outside given buffer ranges
Tristan
The internal SDL_vsnprintf implementation accesses memory outside buffer. The bug existed also inside the format (%) processing, which was fixed with Bug 3441.
But there is still an invalid access, if we do not have any format inside the source string and the destination string is shorter than the format string. You can use any string for this test, as long it is longer than the buffer.
Example:
va_list argList;
char buffer[4];
SDL_vsnprintf(buffer, sizeof(buffer), "Testing", argList);
The bug is located on the 'else' branch of the format char test:
while (*fmt) {
if (*fmt == '%') {
...
} else {
if (left > 1) {
*text = *fmt;
--left;
}
++fmt;
++text;
}
}
if (left > 0) {
*text = '\0';
}
As you can see that text is always incremented, even when left is already one. When then on the last lines, *text is assigned the NULL char, the pointer is located outside bounds.
|
|
57d01d7d
|
2016-11-13T22:57:41
|
|
Patch from Sylvain to fix clang warnings
|
|
74e1dd4c
|
2016-11-11T13:14:00
|
|
Define _GNU_SOURCE when building SDL
|
|
46f44f66
|
2016-10-04T14:25:31
|
|
Fixed potential buffer overflow in SDL_vsnprintf() (thanks, Taylor!).
Fixes Bugzilla #3441.
"When using internal SDL_vsnprintf(), and source string length is greater
than destination, the final NULL char will be written beyond destination size.
Primary issue that is SDL_strlcpy returns length of source string
(SDL_PrintString()), not how much is written to destination. The destination
ptr is then incremented by this length before the sanity check is done.
Destination string is properly terminated, but an extra NULL char will be
written beyond destination buffer length.
Patch used internally is attached which fixes primary issue with SDL_strlcpy()
in SDL_PrintString() and adjusts sanity checks to increment destination ptr
safely."
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
75702ffe
|
2015-05-28T14:34:38
|
|
Make sure we have the vsscanf() prototype (thanks, Ozkan!).
issue seen with glibc-2.8.
Fixes Bugzilla #2721.
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
a823982e
|
2015-01-05T01:41:42
|
|
Clang static analysis builds should use C runtime directly.
This is a little macro magic to use malloc() directly instead of SDL_malloc(),
etc, so static analysis tests that know about the C runtime can function
properly, and understand that we are dealing with heap allocations, etc.
This changed our static analysis report from 5 outstanding bugs to 30.
5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
by the static analyzer!
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|
|
9c398852
|
2014-11-22T22:20:40
|
|
Corrected header file documentation comment.
|
|
24c86b55
|
2014-09-11T19:24:42
|
|
[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
|
|
0d673844
|
2014-06-21T11:52:53
|
|
Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf
sfalexrog
On systems with vsnprintf call SDL_SetError fails when passed a NULL as an argument. SDL's implementation checks for NULL (as seen in the commit: https://hg.libsdl.org/SDL/rev/835403a6aec8), but system implementation may crash.
|
|
40538446
|
2014-06-07T17:31:50
|
|
Fixed crash with SDL_SetError(NULL)
|
|
da6d9a9f
|
2014-06-04T10:56:56
|
|
Added annotations to help code analysis tools
CR: Bruce Dawson
|
|
d12d7952
|
2014-05-10T21:48:46
|
|
Align pointer in SDL_memset before doing Uint32 loop
Some more recent compilers emit SSE aligned store instructions for the loop,
causing crashes if the destination buffer isn't aligned on a 32-bit boundary.
This would also crash on platforms like ARM that require aligned stores.
This fixes a crash inside SDL_FillRect that happens with the official x64 mingw
build.
|
|
3dcb451f
|
2014-04-09T21:29:19
|
|
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
35ab76d0
|
2013-12-11T21:17:24
|
|
Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz
SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:
if ( value < 0 ) {
*bufp++ = '-';
value = -value;
}
but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.
BTW, there is no sanity check for radix.
|
|
31caa22d
|
2013-12-09T13:30:35
|
|
Patched stdlib changes to compile on Windows.
|
|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
e7693740
|
2013-11-24T23:35:38
|
|
Added SDL_vsscanf().
|
|
cefffd61
|
2013-09-05T06:59:34
|
|
Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
norfanin
When SDL_vsnprintf handles the %x format specifier, a boolean is set to signal forced lower case. It also should be able to signal forced upper case for the %X specifier. A boolean is not sufficient anymore. The attached patch adds an enum for the three cases: lower, upper and no change.
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|